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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
gauntlets.lua 2.42 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local Talents = require "engine.interface.ActorTalents"
newEntity{
define_as = "BASE_GAUNTLETS",
slot = "HANDS",
type = "armor", subtype="hands",
add_name = " (#ARMOR#)",
display = "[", color=colors.SLATE,
image = resolvers.image_material("hgloves", "metal"),
require = { talent = { Talents.T_HEAVY_ARMOUR_TRAINING }, },
encumber = 1.5,
rarity = 9,
metallic = true,
combat = { talented = "unarmed" ,},
desc = [[Metal gloves protecting the hands up to the middle of the lower arm.]],
randart_able = { attack=10, physical=10, spell=10, def=40, misc=30 },
egos = "/data/general/objects/egos/gloves.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
}
newEntity{ base = "BASE_GAUNTLETS",
name = "iron gauntlets",
level_range = {1, 20},
cost = 5,
material_level = 1,
wielder = {
combat_armor = 1,
combat = {
dam = resolvers.rngavg(7, 12),
apr = 4,
physcrit = 1,
physspeed = -0.2,
dammod = {dex=0.4, str=-0.6, cun=0.4 },
damrange = 1.4,
},
},
}
newEntity{ base = "BASE_GAUNTLETS",
name = "dwarven-steel gauntlets",
level_range = {20, 40},
cost = 7,
material_level = 3,
wielder = {
combat_armor = 2,
combat = {
dam = resolvers.rngavg(16, 22),
apr = 7,
physcrit = 1,
physspeed = -0.2,
dammod = {dex=0.4, str=-0.6, cun=0.4 },
damrange = 1.4,
},
},
}
newEntity{ base = "BASE_GAUNTLETS",
name = "voratun gauntlets",
level_range = {40, 50},
cost = 10,
material_level = 5,
wielder = {
combat_armor = 3,
unarmed_combat = {
dam = resolvers.rngavg(25, 32),
apr = 10,
physcrit = 3,
physspeed = -0.2,
dammod = {dex=0.4, str=-0.6, cun=0.4 },
damrange = 1.4,
},
},
}