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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
wands.lua 2.23 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011, 2012 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newEntity{
define_as = "BASE_WAND",
type = "wand", subtype="wand",
unided_name = "wand", id_by_type = true,
display = "-", color=colors.WHITE, image = resolvers.image_material("wand", "wood"),
encumber = 2,
rarity = 9,
add_name = "#CHARGES#",
use_sound = "talents/spell_generic",
is_magic_device = true,
elec_destroy = {{20,1}, {30,2}, {60,5}, {90,10}, {170,20}},
desc = [[Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.]],
egos = "/data/general/objects/egos/wands.lua", egos_chance = { prefix=resolvers.mbonus(20, 5), suffix=100 }, ego_first_type = "suffix",
power_source = {arcane=true},
}
newEntity{ base = "BASE_WAND",
name = "elm wand",
color = colors.UMBER,
level_range = {1, 10},
cost = 1,
material_level = 1,
resolvers.charges(10, 30),
}
newEntity{ base = "BASE_WAND",
name = "ash wand",
color = colors.UMBER,
level_range = {10, 20},
cost = 2,
material_level = 2,
resolvers.charges(25, 45),
}
newEntity{ base = "BASE_WAND",
name = "yew wand",
color = colors.UMBER,
level_range = {20, 30},
cost = 3,
material_level = 3,
resolvers.charges(40, 60),
}
newEntity{ base = "BASE_WAND",
name = "elven-wood wand",
color = colors.UMBER,
level_range = {30, 40},
cost = 4,
material_level = 4,
resolvers.charges(55, 75),
}
newEntity{ base = "BASE_WAND",
name = "dragonbone wand",
color = colors.UMBER,
level_range = {40, 50},
cost = 5,
material_level = 5,
resolvers.charges(70, 90),
}