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Module.lua 38.16 KiB
-- TE4 - T-Engine 4
-- Copyright (C) 2009 - 2017 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Savefile = require "engine.Savefile"
local UIBase = require "engine.ui.Base"
local FontPackage = require "engine.FontPackage"
require "engine.PlayerProfile"
--- Handles dialog windows
-- @classmod engine.Module
module(..., package.seeall, class.make)
--- Create a version string for the module version
-- Static
function _M:versionString(mod)
return ("%s-%d.%d.%d"):format(mod.short_name, mod.version[1], mod.version[2], mod.version[3])
end
--- List all available modules
-- Static
function _M:listModules(incompatible, moddir_filter)
local ms = {}
local allmounts = fs.getSearchPath(true)
fs.mount(engine.homepath, "/")
local knowns = {}
for i, short_name in ipairs(fs.list("/modules/")) do
if not moddir_filter or moddir_filter(short_name) then
local mod = self:createModule(short_name, incompatible)
if mod then
if not knowns[mod.short_name] then
table.insert(ms, {short_name=mod.short_name, name=mod.name, versions={}})
knowns[mod.short_name] = ms[#ms]
end
local v = knowns[mod.short_name].versions
v[#v+1] = mod
end
end
end
table.sort(ms, function(a, b)
if a.short_name == "tome" then return 1
elseif b.short_name == "tome" then return nil
else return a.name < b.name
end
end)
for i, m in ipairs(ms) do
table.sort(m.versions, function(b, a)
return a.version[1] * 1000000 + a.version[2] * 1000 + a.version[3] * 1 < b.version[1] * 1000000 + b.version[2] * 1000 + b.version[3] * 1
end)
print("* Module: "..m.short_name)
for i, mod in ipairs(m.versions) do
print(" ** "..mod.version[1].."."..mod.version[2].."."..mod.version[3])
ms[mod.version_string] = mod
end
ms[m.short_name] = m.versions[1]
end
fs.reset()
fs.mountAll(allmounts)
return ms
end
function _M:createModule(short_name, incompatible)
local dir = "/modules/"..short_name
print("Creating module", short_name, ":: (as dir)", fs.exists(dir.."/init.lua"), ":: (as team)", short_name:find(".team$"), "")
if fs.exists(dir.."/init.lua") then
local mod = self:loadDefinition(dir, nil, incompatible)
if mod and mod.short_name then
return mod
end
elseif short_name:find(".team$") then
fs.mount(fs.getRealPath(dir), "/testload", false)
local mod
if fs.exists("/testload/mod/init.lua") then
mod = self:loadDefinition("/testload", dir, incompatible)
end
fs.umount(fs.getRealPath(dir))
if mod and mod.short_name then return mod end
end
end
--- Get a module definition from the module init.lua file
function _M:loadDefinition(dir, team, incompatible)
local mod_def = loadfile(team and (dir.."/mod/init.lua") or (dir.."/init.lua"))
-- print("Loading module definition from", team and (dir.."/mod/init.lua") or (dir.."/init.lua"))
if mod_def then
-- Call the file body inside its own private environment
local mod = {rng=rng, config=config}
setfenv(mod_def, mod)
mod_def()
mod.rng = nil
mod.team = team
mod.dir = dir
if not mod.long_name or not mod.name or not mod.short_name or not mod.version or not mod.starter then
print("Bad module definition", mod.long_name, mod.name, mod.short_name, mod.version, mod.starter)
return
end
-- Test engine version
local eng_req = engine.version_string(mod.engine)
mod.version_string = self:versionString(mod)
if not __available_engines.__byname[eng_req] then
print("Module mismatch engine version "..mod.version_string.." using engine "..eng_req)
if incompatible then mod.incompatible = true
else return end
end
-- Make a function to activate it
mod.load = function(mode)
if mode == "setup" then
core.display.setWindowTitle(mod.long_name)
self:setupWrite(mod)
if not team then
fs.mount(fs.getRealPath(dir), "/mod", false)
fs.mount(fs.getRealPath(dir).."/data/", "/data", false)
if fs.exists(dir.."/engine") then fs.mount(fs.getRealPath(dir).."/engine/", "/engine", false) end
else
local src = fs.getRealPath(team)
fs.mount(src, "/", false)
-- Addional teams
for i, t in ipairs(mod.teams or {}) do
local base = team:gsub("/[^/]+$", "/")
local file = base..t[1]:gsub("#name#", mod.short_name):gsub("#version#", ("%d.%d.%d"):format(mod.version[1], mod.version[2], mod.version[3]))
if fs.exists(file) then
print("Mounting additional team file:", file)
local src = fs.getRealPath(file)
fs.mount(src, t[3], false)
end
end
end
-- Load moonscript support
if mod.moonscript then
require "moonscript"
require "moonscript.errors"
end
elseif mode == "init" then
local m = require(mod.starter)
m[1].__session_time_played_start = os.time()
m[1].__mod_info = mod
print("[MODULE LOADER] loading module", mod.long_name, "["..mod.starter.."]", "::", m[1] and m[1].__CLASSNAME, m[2] and m[2].__CLASSNAME)
return m[1], m[2]
end
end
print("Loaded module definition for "..mod.version_string.." using engine "..eng_req)
return mod
end
end
--- List all available savefiles
-- Static
function _M:listSavefiles(incompatible_module, moddir_filter)
local allmounts = fs.getSearchPath(true)
fs.mount(engine.homepath..fs.getPathSeparator(), "/tmp/listsaves")
local steamsaves = {}
if util.steamCanCloud() then
local list = core.steam.listFilesEndingWith("game.teag")
for _, file in ipairs(list) do
local _, _, modname, char = file:find("^([^/]+)/save/([^/]+)/game%.teag$")
if modname then
steamsaves[modname] = steamsaves[modname] or {}
steamsaves[modname][char] = true
end
end
end
local mods = self:listModules(incompatible_module, moddir_filter)
for _, mod in ipairs(mods) do
local lss = {}
print("Listing saves for module", mod.short_name)
local oldwrite = fs.getWritePath()
self:setupWrite(mod, true)
for i, short_name in ipairs(fs.list("/tmp/listsaves/"..mod.short_name.."/save/")) do
local sdir = "/save/"..short_name
local dir = "/tmp/listsaves/"..mod.short_name..sdir
if fs.exists(dir.."/game.teag") or (util.steamCanCloud() and core.steam.checkFile(sdir.."/game.teag")) then
if steamsaves[mod.short_name] then steamsaves[mod.short_name][short_name:lower()] = nil end
if util.steamCanCloud() then core.steam.readFile(sdir.."/desc.lua") end
local def = self:loadSavefileDescription(dir)
if def then
if def.loadable and fs.exists(dir.."/cur.png") then
def.screenshot = core.display.loadImage(dir.."/cur.png")
end
table.insert(lss, def)
end
end
end
if steamsaves[mod.short_name] then for short_name, _ in pairs(steamsaves[mod.short_name]) do
local sdir = "/save/"..short_name
local dir = "/tmp/listsaves/"..mod.short_name..sdir
if core.steam.checkFile(sdir.."/game.teag") then
core.steam.readFile(sdir.."/desc.lua")
local def = self:loadSavefileDescription(dir)
if def then
if def.loadable and fs.exists(dir.."/cur.png") then
def.screenshot = core.display.loadImage(dir.."/cur.png")
end
table.insert(lss, def)
end
end
end end
fs.setWritePath(oldwrite)
mod.savefiles = lss
table.sort(lss, function(a, b)
return a.name < b.name
end)
end
fs.reset()
fs.mountAll(allmounts)
return mods
end
--- List all available vault characters
-- Static
function _M:listVaultSaves()
-- fs.mount(engine.homepath, "/tmp/listsaves")
local mods = self:listModules()
for _, mod in ipairs(mods) do
local lss = {}
for i, short_name in ipairs(fs.list("/"..mod.short_name.."/vault/")) do
local dir = "/"..mod.short_name.."/vault/"..short_name
if fs.exists(dir.."/character.teac") then
local def = self:loadSavefileDescription(dir)
if def then
table.insert(lss, def)
end
end
end
mod.savefiles = lss
table.sort(lss, function(a, b)
return a.name < b.name
end)
end
-- fs.umount(engine.homepath)
return mods
end
--- List all available vault characters for the currently running module
-- Static
function _M:listVaultSavesForCurrent()
local lss = {}
for i, short_name in ipairs(fs.list("/vault/")) do
local dir = "/vault/"..short_name
if fs.exists(dir.."/character.teac") then
local def = self:loadSavefileDescription(dir)
if def then
table.insert(lss, def)
end
end
end
table.sort(lss, function(a, b)
return a.name < b.name
end)
return lss
end
--- List all available background alterations
function _M:listBackgrounds(mod)
local defs = {}
local load = function(dir, teaa)
local add_def = loadfile(dir.."/boot-screen/init.lua")
if add_def then
local add = {}
setfenv(add_def, add)
add_def()
table.print(add)
add.for_modules = table.reverse(add.for_modules)
if add.for_modules[mod.short_name] then
if add.add_backgrounds then
for i, d in ipairs(add.add_backgrounds) do
local nd = {chance=d.chance, name=dir.."/boot-screen/"..d.name}
if d.logo then nd.logo = dir.."/boot-screen/"..d.logo end
if teaa then
nd.mount = function() fs.mount(fs.getRealPath(teaa), "/testload", false) end
nd.umount = function() fs.umount(fs.getRealPath(teaa)) end
end
defs[#defs+1] = nd
end
end
if add.replace_backgrounds then
defs = {}
for i, d in ipairs(add.replace_backgrounds) do
local nd = {chance=d.chance, name=dir.."/boot-screen/"..d.name}
if d.logo then nd.logo = dir.."/boot-screen/"..d.logo end
if teaa then
nd.mount = function() fs.mount(fs.getRealPath(teaa), "/testload", false) end
nd.umount = function() fs.umount(fs.getRealPath(teaa)) end
end
defs[#defs+1] = nd
end
end
end
end
end
local parse = function(basedir)
for i, short_name in ipairs(fs.list(basedir)) do if short_name:find("^.+%-.+") or short_name:find(".teaac$") then
local dir = basedir..short_name
-- print("Checking background", short_name, ":: (as dir)", fs.exists(dir.."/init.lua"), ":: (as teaa)", short_name:find(".teaa$"), "")
if fs.exists(dir.."/boot-screen/init.lua") then
load(dir, nil)
elseif short_name:find(".teaa$") or short_name:find(".teaac$") then
fs.mount(fs.getRealPath(dir), "/testload", false)
local mod
if fs.exists("/testload/boot-screen/init.lua") then
load("/testload", dir)
end
fs.umount(fs.getRealPath(dir))
end
end end
end
-- Add the default one
-- local backname = util.getval(mod.background_name) or "tome"
-- defs[#defs+1] = {name="/data/gfx/background/"..backname..".png", logo="/data/gfx/background/"..backname.."-logo.png", chance=100}
if not mod.background_name then mod.background_name = {"tome"} end
if type (mod.background_name) == "string" then mod.background_name = {mod.background_name} end
for i, backname in ipairs(mod.background_name) do
defs[#defs+1] = {name="/data/gfx/background/"..backname..".png", logo="/data/gfx/background/"..backname.."-logo.png", chance=100}
end
-- Look for more
parse("/addons/")
parse("/dlcs/")
-- os.exit()
local def = nil
while not def or not rng.percent(def.chance or 100) do
def = rng.table(defs)
end
if def.mount then def.mount() end
local bkgs = core.display.loadImage(def.name) or core.display.loadImage("/data/gfx/background/tome.png")
local logo = nil
if def.logo then logo = {(core.display.loadImage(def.logo) or core.display.loadImage("/data/gfx/background/tome-logo.png")):glTexture()} end
if def.umount then def.umount() end
if mod.keep_background_texture then mod.keep_background_texture = bkgs end
return bkgs, logo
end
--- List all available addons
function _M:listAddons(mod, ignore_compat)
local adds = {}
local load = function(dir, teaa, teaac)
local add_def = loadfile(dir.."/init.lua")
if add_def then
local add = {}
setfenv(add_def, add)
add_def()
if (ignore_compat or engine.version_nearly_same(mod.version, add.version)) and add.for_module == mod.short_name then
add.dir = dir
add.teaa = teaa
add.teaac = teaac
add.natural_compatible = engine.version_nearly_same(mod.version, add.version)
add.version_txt = ("%d.%d.%d"):format(add.version[1], add.version[2], add.version[3])
if add.addon_version then
add.addon_version_txt = ("%d.%d.%d"):format(add.addon_version[1], add.addon_version[2], add.addon_version[3])
else
add.addon_version_txt = "--"
end
if add.dlc and not profile:isDonator(add.dlc) then add.dlc = "no" end
if add.id_dlc and not profile:allowDLC(add.id_dlc) then add.id_dlc = "no" end
adds[#adds+1] = add
end
end
end
local parse = function(basedir)
for i, short_name in ipairs(fs.list(basedir)) do if short_name:find("^"..mod.short_name.."%-") or short_name:find(".teaac$") then
local dir = basedir..short_name
print("Checking addon", short_name, ":: (as dir)", fs.exists(dir.."/init.lua"), ":: (as teaa)", short_name:find(".teaa$"), "")
if fs.exists(dir.."/init.lua") then
load(dir, nil)
elseif short_name:find(".teaa$") then
fs.mount(fs.getRealPath(dir), "/testload", false)
local mod
if fs.exists("/testload/init.lua") then
load("/testload", dir)
end
fs.umount(fs.getRealPath(dir))
elseif short_name:find(".teaac$") then
fs.mount(fs.getRealPath(dir), "/testload", false)
for sdir in fs.iterate("/testload", function(p) return p:find("%-") end) do
print(" * Addon collection subaddon", sdir)
local mod
if fs.exists("/testload/"..sdir.."/init.lua") then
load("/testload/"..sdir, dir, sdir)
end
end
fs.umount(fs.getRealPath(dir))
end
end end
end
parse("/addons/")
parse("/dlcs/")
table.sort(adds, function(a, b) return a.weight < b.weight end)
return adds
end
function _M:addonMD5(add, base)
local t = core.game.getTime()
if not base then
if add.teaa then base = fs.getRealPath(add.teaa)
else base = fs.getRealPath(add.dir) end
end
local md5 = require "md5"
local md5s = {}
local function fp(dir)
for i, file in ipairs(fs.list(dir)) do
local f = dir.."/"..file
if fs.isdir(f) then
fp(f)
elseif f:find("%.lua$") then
local fff = fs.open(f, "r")
if fff then
local data = fff:read(10485760)
if data and data ~= "" then
md5s[#md5s+1] = f..":"..md5.sumhexa(data)
end
fff:close()
end
end
end
end
print("[MODULE LOADER] computing addon md5 from", base)
fs.mount(base, "/loaded-addons/"..add.short_name, true)
fp("/loaded-addons/"..add.short_name)
fs.umount(base)
table.sort(md5s)
table.print(md5s)
local fmd5 = md5.sumhexa(table.concat(md5s))
print("[MODULE LOADER] addon ", add.short_name, " MD5", fmd5, "computed in ", core.game.getTime() - t, vbase)
if __module_extra_info.compute_md5_only then
local f = io.open(__module_extra_info.compute_md5_only, "a")
f:write(("%s : addon[%s] md5\n"):format(fmd5, add.version_name))
f:close()
end
return fmd5
end
function _M:loadAddons(mod, saveuse)
local hashlist = {}
local adds = self:listAddons(mod, true)
if saveuse then saveuse = table.reverse(saveuse) end
local force_remove_addons = {}
-- Filter based on settings
for i = #adds, 1, -1 do
local add = adds[i]
local removed = false
if saveuse then
if not saveuse[add.short_name] then
print("Removing addon "..add.short_name..": not allowed by savefile")
table.remove(adds, i) removed = true
end
else
if mod.forbid_addons and table.hasInList(mod.forbid_addons, add.short_name) then
print("Removing addon "..add.short_name..": module forbids it")
table.remove(adds, i) removed = true
elseif add.cheat_only and not config.settings.cheat then
print("Removing addon "..add.short_name..": cheat mode required")
table.remove(adds, i) removed = true
elseif add.dlc == "no" then
print("Removing addon "..add.short_name..": donator required")
table.remove(adds, i) removed = true
elseif add.id_dlc == "no" then
print("Removing addon "..add.short_name..": DLC not granted")
table.remove(adds, i) removed = true
elseif config.settings.addons[add.for_module] and config.settings.addons[add.for_module][add.short_name] ~= nil then
-- Forbidden by config
if config.settings.addons[add.for_module][add.short_name] == false then
print("Removing addon "..add.short_name..": not allowed by config")
table.remove(adds, i) removed = true
end
else
-- Forbidden by version
if not add.natural_compatible then
table.remove(adds, i) removed = true
end
end
end
if not removed then
if add.dlc and add.dlc_files then
if add.dlc_files.classes then
for _, name in ipairs(add.dlc_files.classes) do
print("Preloading DLC class", name)
local data = profile:getDLCD(add.for_module.."-"..add.short_name, ("%d.%d.%d"):format(add.version[1],add.version[2],add.version[3]), name:gsub("%.", "/")..".lua")
if data and data ~= '' then
profile.dlc_files.classes[name] = data
elseif not __module_extra_info.ignore_addons_not_loading then
print("Removing addon "..add.short_name..": DLC class not received")
table.remove(adds, i) removed = true
if saveuse then
-- The savefile requires it, but we couldnt activate it, abord
core.game.setRebootMessage(([[The savefile requires the #YELLOW#%s#WHITE# addon.
Some of its features require being online and could not be enabled. To prevent damaging the savefile loading was aborted.
You may try to force loading if you are sure the savefile does not use that addon, at your own risk, by checking the "Ignore unloadable addons" checkbox on the load game screen..]]):format(add.long_name))
util.showMainMenu(nil, nil, nil, nil, nil, nil, "show_ignore_addons_not_loading=true")
end
break
else
add.dlc = "no"
print("Removing addon "..add.short_name..": dlc file required not found")
table.remove(adds, i) removed = true
end
end
end
end
if add.disable_addons then
table.merge(force_remove_addons, table.reverse(add.disable_addons))
end
end
end
-- Let addons disable addons!
for i = #adds, 1, -1 do
local add = adds[i]
if force_remove_addons[add.short_name] then
print("Removing addon "..add.short_name..": disabled by an other addon")
table.remove(adds, i)
end
end
-- Let addons require other addons, this must be done last so that all addons are filtered, and repeated until no addons complain
local function handle_requires_addons()
for i = #adds, 1, -1 do
local add = adds[i]
if add.requires_addons then
local unfound_name
local ok = true
for _, sn in ipairs(add.requires_addons) do
local found = false
for _, radd in ipairs(adds) do
if radd.short_name == sn then found = true break end
end
if not found then ok = false unfound_name = sn break end
end
if not ok then
print("Removing addon "..add.short_name..": missing required addon "..tostring(unfound_name))
table.remove(adds, i)
-- Retry
handle_requires_addons()
end
end
end
end
handle_requires_addons()
local hooks_list = {}
mod.addons = {}
_G.__addons_superload_order = {}
for i, add in ipairs(adds) do
add.version_name = ("%s-%s-%d.%d.%d"):format(mod.short_name, add.short_name, add.version[1], add.version[2], add.version[3])
print("Binding addon", add.long_name, add.teaa, add.version_name)
local base
if add.teaa then
base = fs.getRealPath(add.teaa)
else
base = fs.getRealPath(add.dir)
end
if add.data then
print(" * with data")
if add.teaac then fs.mount("subdir:/"..add.teaac.."/data/|"..fs.getRealPath(add.teaa), "/data-"..add.short_name, true)
elseif add.teaa then fs.mount("subdir:/data/|"..fs.getRealPath(add.teaa), "/data-"..add.short_name, true)
else fs.mount(base.."/data", "/data-"..add.short_name, true)
end
end
if add.superload then
print(" * with superload")
if add.teaac then fs.mount("subdir:/"..add.teaac.."/superload/|"..fs.getRealPath(add.teaa), "/mod/addons/"..add.short_name.."/superload", true)
elseif add.teaa then fs.mount("subdir:/superload/|"..fs.getRealPath(add.teaa), "/mod/addons/"..add.short_name.."/superload", true)
else fs.mount(base.."/superload", "/mod/addons/"..add.short_name.."/superload", true)
end
table.insert(_G.__addons_superload_order, add.short_name)
end
if add.overload then
print(" * with overload")
if add.teaac then fs.mount("subdir:/"..add.teaac.."/overload/|"..fs.getRealPath(add.teaa), "/", false)
elseif add.teaa then fs.mount("subdir:/overload/|"..fs.getRealPath(add.teaa), "/", false)
else fs.mount(base.."/overload", "/", false)
end
end
if add.hooks then
if add.teaac then fs.mount("subdir:/"..add.teaac.."/hooks/|"..fs.getRealPath(add.teaa), "/hooks/"..add.short_name, true)
elseif add.teaa then fs.mount("subdir:/hooks/|"..fs.getRealPath(add.teaa), "/hooks/"..add.short_name, true)
else fs.mount(base.."/hooks", "/hooks/"..add.short_name, true)
end
hooks_list[#hooks_list+1] = "/hooks/"..add.short_name
print(" * with hooks")
end
-- Compute addon md5
local hash_valid, hash_err
if config.settings.cheat and not __module_extra_info.compute_md5_only then
hash_valid, hash_err = false, "cheat mode skipping addon validation"
else
local fmd5 = self:addonMD5(add)
hashlist[#hashlist+1] = {module=mod.short_name, addon=add.version_name, md5=fmd5}
-- hash_valid, hash_err = profile:checkAddonHash(mod.short_name, add.version_name, fmd5)
end
-- if hash_err then hash_err = hash_err .. " [addon: "..add.short_name.."]" end
-- add.hash_valid, add.hash_err = hash_valid, hash_err
mod.addons[add.short_name] = add
end
-- We load hooks at the end of all superloads and overloads
-- If the code in /hooks/ is run earlier, it will load early versions of the dependent files and subsequent superloads and overloads will be disregarded.
print("Post-processing hooks.")
for i, dir in ipairs(hooks_list) do
self:setCurrentHookDir(dir.."/")
local addname = dir:gsub(".*/", "")
local superload = (function(add)
return function(bname, f)
_G.__addons_fn_superloads[add] = _G.__addons_fn_superloads[add] or {}
_G.__addons_fn_superloads[add][bname] = _G.__addons_fn_superloads[add][bname] or {}
table.insert(_G.__addons_fn_superloads[add][bname], f)
end
end)(addname)
local f, err = loadfile(dir.."/load.lua")
if not f and err then error(err) end
setfenv(f, setmetatable({superload = superload, __addon_name = addname}, {__index = _G}))
f()
end
self:setCurrentHookDir(nil)
return hashlist
end
-- Grab some fun facts!
function _M:selectFunFact(ffdata)
local l = {}
local ok = false
print("Computing fun facts")
print(pcall(function()
if ffdata.total_time then l[#l+1] = "Total playtime of all registered players:\n"..ffdata.total_time end
if ffdata.top_five_races then l[#l+1] = ("#LIGHT_BLUE#%s#WHITE# is one of the top five played races"):format(rng.table(ffdata.top_five_races).name) end
if ffdata.top_five_classes then l[#l+1] = ("#LIGHT_BLUE#%s#WHITE# is one of the top five played classes"):format(rng.table(ffdata.top_five_classes).name) end
if ffdata.top_ten_killer then l[#l+1] = ("#CRIMSON#%s#WHITE# is one of the top ten killers"):format(rng.table(ffdata.top_ten_killer).name:capitalize()) end
if ffdata.top_ten_raceclass then l[#l+1] = ("#LIGHT_BLUE#%s#WHITE# is one of the top ten race/class combo"):format(rng.table(ffdata.top_ten_raceclass).name:capitalize()) end
if ffdata.nb_players then l[#l+1] = ("There are currently %d people playing online"):format(ffdata.nb_players) end
if ffdata.total_deaths then l[#l+1] = ("The character's vault has registered a total of #RED#%d#WHITE# character's deaths"):format(ffdata.total_deaths) end
if ffdata.wins_this_version then l[#l+1] = ("The character's vault has registered a total of #LIGHT_BLUE#%d#WHITE# winners for the current version"):format(ffdata.wins_this_version) end
if ffdata.latest_donator then l[#l+1] = ("The latest donator is #LIGHT_GREEN#%s#WHITE#. Many thanks to all donators, you are keeping this game alive!"):format(ffdata.latest_donator) end
ok = true
end))
if not ok then return false end
-- table.print(l)
return #l > 0 and rng.table(l) or false
end
--- Make a module loadscreen
function _M:loadScreen(mod)
core.display.forceRedraw()
core.wait.enable(10000, function()
local has_max = mod.loading_wait_ticks
if has_max then core.wait.addMaxTicks(has_max) end
local i, max, dir = has_max or 20, has_max or 20, -1
local bkgs, logo = self:listBackgrounds(mod)
local sw, sh = core.display.size()
local bw, bh = bkgs:getSize()
local obw, obh = bkgs:getSize()
local bkg = {bkgs:glTexture()}
local pubimg, publisher = nil, nil
if mod.publisher_logo then
pubimg, publisher = core.display.loadImage("/data/gfx/background/"..mod.publisher_logo..".png"), nil
end
if pubimg then publisher = {pubimg:glTexture()} end
mod.waiter_load_ui = mod.waiter_load_ui or "dark-ui"
local left = {core.display.loadImage("/data/gfx/"..mod.waiter_load_ui.."/waiter/left.png"):glTexture()}
local right = {core.display.loadImage("/data/gfx/"..mod.waiter_load_ui.."/waiter/right.png"):glTexture()}
local middle = {core.display.loadImage("/data/gfx/"..mod.waiter_load_ui.."/waiter/middle.png"):glTexture()}
local bar = {core.display.loadImage("/data/gfx/"..mod.waiter_load_ui.."/waiter/bar.png"):glTexture()}
local font = FontPackage:get("small")
local bfont = FontPackage:get("default")
local dw, dh = math.floor(sw / 2), left[7]
local dx, dy = math.floor((sw - dw) / 2), sh - dh
local funfacts = nil
local ffdata = profile.funfacts
local tip = nil
if mod.load_tips then pcall(function()
local l = rng.table(mod.load_tips)
local img = nil
if l.image then
local i = core.display.loadImage(l.image)
if i then img = {i:glTexture()} end
end
local text = bfont:draw(l.text, dw - (img and img[6] or 0), 255, 255, 255)
local text_h = #text * text[1].h
local Base = require "engine.ui.Base"
local frame = Base:makeFrame("ui/tooltip/", dw + 30, math.max((img and img[7] or 0) + (l.img_y_off or 0), text_h) + 30)
tip = function(x, y)
y = y - frame.h - 30
Base:drawFrame(frame, x+1, y+1, 0, 0, 0, 0.3)
Base:drawFrame(frame, x-3, y-3, 1, 1, 1, 0.75)
x = x + 10
y = y + 10
if img then
img[1]:toScreenFull(x, y + (l.img_y_off or 0), img[6], img[7], img[2], img[3])
x = x + img[6] + 7
end
y = y - 10 + math.floor((frame.h - text_h) / 2)
for i = 1, #text do
local item = text[i]
if not item then break end
item._tex:toScreenFull(x+2, y+2, item.w, item.h, item._tex_w, item._tex_h, 0, 0, 0, 0.8)
item._tex:toScreenFull(x, y, item.w, item.h, item._tex_w, item._tex_h)
y = y + item.h
end
end
end) end
local ffw = math.ceil(sw / 4)
if ffdata and mod.show_funfacts then
local str = self:selectFunFact(ffdata)
if str then pcall(function()
local text, _, tw = font:draw(str, ffw, 255, 255, 255)
local text_h = #text * text[1].h
ffw = math.min(ffw, tw)
local Base = require "engine.ui.Base"
local frame = Base:makeFrame("ui/tooltip/", ffw + 30, text_h + 30)
funfacts = function(x, y)
x = x - ffw - 30
Base:drawFrame(frame, x+1, y+1, 0, 0, 0, 0.3)
Base:drawFrame(frame, x-3, y-3, 1, 1, 1, 0.5)
x = x + 10
y = y + 10
y = y - 10 + math.floor((frame.h - text_h) / 2)
for i = 1, #text do
local item = text[i]
if not item then break end
item._tex:toScreenFull(x+2, y+2, item.w, item.h, item._tex_w, item._tex_h, 0, 0, 0, 0.5)
item._tex:toScreenFull(x, y, item.w, item.h, item._tex_w, item._tex_h, 1, 1, 1, 0.85)
y = y + item.h
end
end
end) end
end
return function()
-- Background
local x, y = 0, 0
bw, bh = sw, sh
if bw > bh then
bh = bw * obh / obw
y = (sh - bh) / 2
if bh < sh then
bh = sh
bw = bh * obw / obh
x = (sw - bw) / 2
y = 0
end
else
bw = bh * obw / obh
x = (sw - bw) / 2
end
bkg[1]:toScreenFull(x, y, bw, bh, bw * bkg[2] / obw, bh * bkg[3] / obh)
-- Logo
if logo then logo[1]:toScreenFull(0, 0, logo[6], logo[7], logo[2], logo[3]) end
-- Publisher Logo
if publisher then publisher[1]:toScreenFull(sw - publisher[6], 0, publisher[6], publisher[7], publisher[2], publisher[3]) end
-- Progressbar
local x
if has_max then
i, max = core.wait.getTicks()
i = util.bound(i, 0, max)
else
i = i + dir
if dir > 0 and i >= max then dir = -1
elseif dir < 0 and i <= -max then dir = 1
end
end
local x = dw * (i / max)
local x2 = x + dw
x = util.bound(x, 0, dw)
x2 = util.bound(x2, 0, dw)
if has_max then x, x2 = 0, x end
local w, h = x2 - x, dh
middle[1]:toScreenFull(dx, dy, dw, middle[7], middle[2], middle[3])
bar[1]:toScreenFull(dx + x, dy, w, bar[7], bar[2], bar[3])
left[1]:toScreenFull(dx - left[6] + 5, dy + (middle[7] - left[7]) / 2, left[6], left[7], left[2], left[3])
right[1]:toScreenFull(dx + dw - 5, dy + (middle[7] - right[7]) / 2, right[6], right[7], right[2], right[3])
if has_max then
font:setStyle("bold")
local txt = {core.display.drawStringBlendedNewSurface(font, math.min(100, math.floor(core.wait.getTicks() * 100 / max)).."%", 255, 255, 255):glTexture()}
font:setStyle("normal")
txt[1]:toScreenFull(dx + (dw - txt[6]) / 2 + 2, dy + (bar[7] - txt[7]) / 2 + 2, txt[6], txt[7], txt[2], txt[3], 0, 0, 0, 0.6)
txt[1]:toScreenFull(dx + (dw - txt[6]) / 2, dy + (bar[7] - txt[7]) / 2, txt[6], txt[7], txt[2], txt[3])
end
if tip then tip(dw / 2, dy) end
if funfacts then funfacts(sw, 10) end
local errs = core.game.checkError()
if errs then
local errgame = require("engine.BootErrorHandler").new(errs, mod)
_G.game = errgame
errgame:setCurrent()
core.wait.disable()
end
end
end)
core.display.forceRedraw()
end
--- Instanciate the given module, loading it and creating a new game / loading an existing one
-- @param mod the module definition as given by Module:loadDefinition()
-- @param name the savefile name
-- @param new_game true if the game must be created (aka new character)
-- @param no_reboot
-- @param extra_module_info
function _M:instanciate(mod, name, new_game, no_reboot, extra_module_info)
if not no_reboot then
local eng_v = nil
if not mod.incompatible then eng_v = ("%d.%d.%d"):format(mod.engine[1], mod.engine[2], mod.engine[3]) end
util.showMainMenu(false, mod.engine[4], eng_v, mod.version_string, name, new_game, extra_module_info)
return
end
if mod.short_name == "boot" then profile.hash_valid = true end
mod.version_name = ("%s-%d.%d.%d"):format(mod.short_name, mod.version[1], mod.version[2], mod.version[3])
print("[MODULE] booting module version", mod.version_name)
-- Make sure locale is correct
core.game.resetLocale()
-- Turn based by default
core.game.setRealtime(0)
-- Disable particles FBO
core.particles.defineFramebuffer(nil)
-- FOV Shape
core.fov.set_algorithm("large_ass")
core.fov.set_permissiveness(0.01)
core.fov.set_actor_vision_size(1)
core.fov.set_vision_shape("circle")
-- Init the module directories
fs.mount(engine.homepath, "/")
mod.load("setup")
-- Load font packages
FontPackage:loadDefinition("/data/font/packages/default.lua")
if mod.font_packages_definitions then FontPackage:loadDefinition(mod.font_packages_definitions) end
FontPackage:setDefaultId(util.getval(mod.font_package_id))
FontPackage:setDefaultSize(util.getval(mod.font_package_size))
-- Check the savefile if possible, to add to the progress bar size
local savesize = 0
local save = Savefile.new("")
savesize = save:loadWorldSize() or 0
save:close()
-- Load the savefile if it exists, or create a new one if not (or if requested)
local save = engine.Savefile.new(name)
local save_desc
if save:check() and not new_game then
savesize = savesize + save:loadGameSize()
save_desc = self:loadSavefileDescription(save.save_dir)
end
save:close()
-- Display the loading bar
profile.waiting_auth_no_redraw = true
self:loadScreen(mod)
core.wait.addMaxTicks(savesize)
-- Check MD5sum with the server
local md5 = require "md5"
local md5s = {}
local function fp(dir)
for i, file in ipairs(fs.list(dir)) do
local f = dir.."/"..file
if fs.isdir(f) then
fp(f)
elseif f:find("%.lua$") and f ~= "/mod/addons/dgo/superload/engine/PlayerProfile.lua" then
local fff = fs.open(f, "r")
if fff then
local data = fff:read(10485760)
if data and data ~= "" then
md5s[#md5s+1] = f..":"..md5.sumhexa(data)
end
fff:close()
end
end
end
end
local hash_valid, hash_err
local t = core.game.getTime()
local module_md5 = "--"
if config.settings.cheat and not __module_extra_info.compute_md5_only then
hash_valid, hash_err = false, "cheat mode skipping validation"
else
if mod.short_name ~= "boot" then
fp("/mod")
fp("/data")
fp("/engine")
table.sort(md5s)
module_md5 = md5.sumhexa(table.concat(md5s))
print("[MODULE LOADER] module MD5", module_md5, "computed in ", core.game.getTime() - t)
if __module_extra_info.compute_md5_only then
local f = io.open(__module_extra_info.compute_md5_only, "w")
f:write(("%s : module[%s] md5\n"):format(module_md5, mod.version_string))
f:close()
end
end
end
local hashlist = self:loadAddons(mod, (save_desc and save_desc.addons) or (__module_extra_info.set_addons))
-- Check all hashes at once
hashlist[#hashlist+1] = {module=mod.version_name, md5=module_md5}
hash_valid, hash_err = profile:checkBatchHash(hashlist)
print("[MODULE] All hashes validation: ", hash_valid, hash_err)
-- Finish now
if __module_extra_info.compute_md5_only then os.crash() end
-- Now that addons are loaded we can load UI definitions
for _, file in ipairs(fs.list("/data/gfx/ui/definitions")) do
if file:find("%.lua$") then UIBase:loadUIDefinitions("/data/gfx/ui/definitions/"..file) end
end
-- Validate addons if all is valid
if hash_valid then for name, add in pairs(mod.addons) do add.hash_valid = true end end
local addl = {}
for name, add in pairs(mod.addons) do
addl[#addl+1] = add.version_name
end
mod.full_version_string = mod.version_string.." ["..table.concat(addl, ';').."]"
profile:addStatFields(unpack(mod.profile_stats_fields or {}))
profile:setConfigsBatch(true)
profile:loadModuleProfile(mod.short_name, mod)
profile:incrLoadProfile(mod)
profile:currentCharacter(mod.full_version_string, "game did not tell us")
UIBase:clearCache()
-- Some requires cleanup, to correctly let modules apply settings
package.loaded["engine.ui.WithTile"] = nil
package.loaded["engine.ui.Textbox"] = nil
-- Init the module code
local M, W = mod.load("init")
class:runInherited()
_G.game = M.new()
_G.game:setPlayerName(name)
-- Load the world, or make a new one
core.wait.enableManualTick(true)
if W then
local save = Savefile.new("")
_G.world = save:loadWorld()
save:close()
if not _G.world then
_G.world = W.new()
end
_G.world:run()
end
-- Load the savefile if it exists, or create a new one if not (or if requested)
local save = engine.Savefile.new(_G.game.save_name)
if save:check() and not new_game then
local g, delay = save:loadGame()
if not g then
save:delete()
else
_G.game = g
delay()
end
else
save:delete()
end
save:close()
core.wait.enableManualTick(false)
-- And now run it!
_G.game:prerun()
_G.game:run()
-- Try to bind some debug keys
if _G.game.key and _G.game.key.setupRebootKeys then _G.game.key:setupRebootKeys() end
-- Add user chat if needed
if mod.allow_userchat and _G.game.key then
profile.chat:setupOnGame()
profile:onAuth(function()
if not config.settings.chat or not config.settings.chat.channels or not config.settings.chat.channels[mod.short_name] then
if type(mod.allow_userchat) == "table" then
for _, chan in ipairs(mod.allow_userchat) do
profile.chat:join(chan)
end
if mod.allow_userchat[1] then profile.chat:selectChannel(mod.allow_userchat[1]) end
else
profile.chat:join(mod.short_name)
profile.chat:join(mod.short_name.."-spoiler")
profile.chat:join("global")
profile.chat:selectChannel(mod.short_name)
end
print("Joining default channels")
else
local def = false
for c, _ in pairs(config.settings.chat.channels[mod.short_name]) do
profile.chat:join(c)
if c == mod.short_name then def = true end
end
if def then profile.chat:selectChannel(mod.short_name) else profile.chat:selectChannel( (next(config.settings.chat.channels[mod.short_name])) ) end
print("Joining selected channels")
end
end)
end
-- Disable the profile if ungood
if mod.short_name ~= "boot" then
if not hash_valid then
game.log("#LIGHT_RED#Online profile disabled(switching to offline profile) due to %s.", hash_err or "???")
end
end
print("[MODULE LOADER] done loading module", mod.long_name)
profile:saveGenericProfile("modules_loaded", {name=mod.short_name, nb={"inc", 1}})
profile:setConfigsBatch(false)
-- TODO: Replace this with loading quickhotkeys from the profile.
if engine.interface.PlayerHotkeys then engine.interface.PlayerHotkeys:loadQuickHotkeys(mod.short_name, Savefile.hotkeys_file) end
core.wait.disable()
profile.waiting_auth_no_redraw = false
core.display.resetAllFonts("normal")
if mod.short_name ~= "boot" then profile:noMoreAuthWait() end
end
--- Setup write dir for a module
-- Static
function _M:setupWrite(mod, nomount)
-- Create module directory
fs.setWritePath(engine.homepath)
fs.mkdir(mod.short_name)
fs.mkdir(mod.short_name.."/save")
if util.steamCanCloud() then core.steam.setFileNamespace(mod.short_name) end
-- Enter module directory
local base = engine.homepath .. fs.getPathSeparator() .. mod.short_name
fs.setWritePath(base)
if not nomount then fs.mount(base, "/", false) end
return base
end
--- Get a savefile description from the savefile desc.lua file
function _M:loadSavefileDescription(dir)
local ls_def = loadfile(dir.."/desc.lua")
if ls_def then
-- Call the file body inside its own private environment
local ls = {}
setfenv(ls_def, ls)
ls_def()
if not ls.name or not ls.description then return end
ls.dir = dir
print(" * save", ls.dir)
return ls
end
end