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onyl for yeeks & ghouls now, more later git-svn-id: http://svn.net-core.org/repos/t-engine4@3691 51575b47-30f0-44d4-a5cc-537603b46e54
dg authoredonyl for yeeks & ghouls now, more later git-svn-id: http://svn.net-core.org/repos/t-engine4@3691 51575b47-30f0-44d4-a5cc-537603b46e54
massive-armors.lua 2.61 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local Talents = require "engine.interface.ActorTalents"
newEntity{
define_as = "BASE_MASSIVE_ARMOR",
slot = "BODY",
type = "armor", subtype="massive",
add_name = " (#ARMOR#)",
display = "[", color=colors.SLATE, image = resolvers.image_material("plate", "metal"),
moddable_tile = resolvers.moddable_tile("massive"),
require = { talent = { {Talents.T_ARMOUR_TRAINING,4} }, },
encumber = 17,
rarity = 5,
metallic = true,
desc = [[A suit of armour made of metal plates.]],
randart_able = { attack=10, physical=10, spell=10, def=80, misc=10 },
egos = "/data/general/objects/egos/massive-armor.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
}
newEntity{ base = "BASE_MASSIVE_ARMOR",
name = "iron plate armour",
level_range = {1, 10},
require = { stat = { str=22 }, },
cost = 20,
material_level = 1,
wielder = {
combat_def = 3,
combat_armor = 7,
fatigue = 20,
},
}
newEntity{ base = "BASE_MASSIVE_ARMOR",
name = "steel plate armour",
level_range = {10, 20},
require = { stat = { str=28 }, },
cost = 25,
material_level = 2,
wielder = {
combat_def = 4,
combat_armor = 9,
fatigue = 22,
},
}
newEntity{ base = "BASE_MASSIVE_ARMOR",
name = "dwarven-steel plate armour",
level_range = {20, 30},
require = { stat = { str=35 }, },
cost = 30,
material_level = 3,
wielder = {
combat_def = 5,
combat_armor = 11,
fatigue = 24,
},
}
newEntity{ base = "BASE_MASSIVE_ARMOR",
name = "stralite plate armour",
level_range = {30, 40},
cost = 40,
material_level = 4,
require = { stat = { str=48 }, },
wielder = {
combat_def = 7,
combat_armor = 13,
fatigue = 26,
},
}
newEntity{ base = "BASE_MASSIVE_ARMOR",
name = "voratun plate armour",
level_range = {40, 50},
require = { stat = { str=60 }, },
cost = 50,
material_level = 5,
wielder = {
combat_def = 9,
combat_armor = 16,
fatigue = 26,
},
}