Forked from
tome / Tales of MajEyal
10597 commits behind the upstream repository.
-
dg authored
onyl for yeeks & ghouls now, more later git-svn-id: http://svn.net-core.org/repos/t-engine4@3691 51575b47-30f0-44d4-a5cc-537603b46e54
dg authoredonyl for yeeks & ghouls now, more later git-svn-id: http://svn.net-core.org/repos/t-engine4@3691 51575b47-30f0-44d4-a5cc-537603b46e54
2haxes.lua 2.74 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newEntity{
define_as = "BASE_BATTLEAXE",
slot = "MAINHAND",
slot_forbid = "OFFHAND",
type = "weapon", subtype="battleaxe", image = resolvers.image_material("2haxe", "metal"),
moddable_tile = resolvers.moddable_tile("axe"),
add_name = " (#COMBAT#)",
display = "/", color=colors.SLATE,
encumber = 3,
rarity = 5,
metallic = true,
combat = { talented = "axe", damrange = 1.5, physspeed = 1, sound = "actions/melee", sound_miss = "actions/melee_miss", },
desc = [[Massive two-handed battleaxes.]],
twohanded = true,
randart_able = { attack=40, physical=80, spell=20, def=10, misc=10 },
egos = "/data/general/objects/egos/weapon.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
}
newEntity{ base = "BASE_BATTLEAXE",
name = "iron battleaxe",
level_range = {1, 10},
require = { stat = { str=11 }, },
cost = 5,
material_level = 1,
combat = {
dam = resolvers.rngavg(6,12),
apr = 1,
physcrit = 4.5,
dammod = {str=1.2},
},
}
newEntity{ base = "BASE_BATTLEAXE",
name = "steel battleaxe",
level_range = {10, 20},
require = { stat = { str=16 }, },
cost = 10,
material_level = 2,
combat = {
dam = resolvers.rngavg(15,23),
apr = 2,
physcrit = 5,
dammod = {str=1.2},
},
}
newEntity{ base = "BASE_BATTLEAXE",
name = "dwarven-steel battleaxe",
level_range = {20, 30},
require = { stat = { str=24 }, },
cost = 15,
material_level = 3,
combat = {
dam = resolvers.rngavg(28,35),
apr = 2,
physcrit = 6.5,
dammod = {str=1.2},
},
}
newEntity{ base = "BASE_BATTLEAXE",
name = "stralite battleaxe",
level_range = {30, 40},
require = { stat = { str=35 }, },
cost = 25,
material_level = 4,
combat = {
dam = resolvers.rngavg(40,48),
apr = 3,
physcrit = 7.5,
dammod = {str=1.2},
},
}
newEntity{ base = "BASE_BATTLEAXE",
name = "voratun battleaxe",
level_range = {40, 50},
require = { stat = { str=48 }, },
cost = 35,
material_level = 5,
combat = {
dam = resolvers.rngavg(54, 60),
apr = 4,
physcrit = 8,
dammod = {str=1.2},
},
}