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dg authored
TE4 can now handle multiple versions of the same engine (or even different ones). Engines are located in game/engines and the default one in game/engines/default Game engines can also come in archived form in a .teae zip file git-svn-id: http://svn.net-core.org/repos/t-engine4@1110 51575b47-30f0-44d4-a5cc-537603b46e54
dg authoredTE4 can now handle multiple versions of the same engine (or even different ones). Engines are located in game/engines and the default one in game/engines/default Game engines can also come in archived form in a .teae zip file git-svn-id: http://svn.net-core.org/repos/t-engine4@1110 51575b47-30f0-44d4-a5cc-537603b46e54
resolvers.lua 2.27 KiB
-- TE4 - T-Engine 4
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
resolvers = {}
resolvers.calc = {}
--- Resolves a rng range
function resolvers.rngrange(x, y)
return {__resolver="rngrange", x, y}
end
function resolvers.calc.rngrange(t)
return rng.range(t[1], t[2])
end
--- Average random
function resolvers.rngavg(x, y)
return {__resolver="rngavg", x, y}
end
function resolvers.calc.rngavg(t)
return rng.avg(t[1], t[2])
end
--- Random table element
function resolvers.rngtable(t)
return {__resolver="rngtable", t}
end
function resolvers.calc.rngtable(t)
return rng.table(t[1])
end
--- Random bonus based on level
resolvers.current_level = 1
resolvers.mbonus_max_level = 50
function resolvers.mbonus(max, add)
return {__resolver="mbonus", max, add}
end
function resolvers.calc.mbonus(t)
return rng.mbonus(t[1], resolvers.current_level, resolvers.mbonus_max_level) + (t[2] or 0)
end
--- Talents resolver
function resolvers.talents(list)
return {__resolver="talents", list}
end
function resolvers.calc.talents(t, e)
for tid, level in pairs(t[1]) do e:learnTalent(tid, true, level) end
return nil
end
--- Talents masteries
function resolvers.tmasteries(list)
return {__resolver="tmasteries", list}
end
function resolvers.calc.tmasteries(t, e)
local ts = {}
for tt, level in pairs(t[1]) do
assert(e.talents_types_def[tt], "unknown talent type "..tt)
e.talents_types[tt] = true
e.talents_types_mastery[tt] = level
end
return nil
end
--- Generic resolver, takes a function
function resolvers.generic(fct)
return {__resolver="generic", fct}
end
function resolvers.calc.generic(t, e)
return t[1](e)
end