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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@1181 51575b47-30f0-44d4-a5cc-537603b46e54
Quest.lua 2.76 KiB
-- TE4 - T-Engine 4
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
--- Handle quests
module(..., package.seeall, class.make)
PENDING = 0
COMPLETED = 1
DONE = 100
FAILED = 101
function _M:init(q, who)
for k, e in pairs(q) do
self[k] = e
end
self.status = PENDING
self.objectives = {}
if self:check("on_grant", who) then self.do_not_gain = true end
end
--- Checks if the quest (or sub-objective) is complete
-- @param sub a subobjective id or nil for the whole quest
-- @return true or false
function _M:isCompleted(sub)
if sub then
if self.objectives[sub] and self.objectives[sub] == COMPLETED then return true else return false end
end
if self.status == COMPLETED then return true else return false end
end
--- Checks if the quest is ended (DONE or FAILED)
-- @return true or false
function _M:isEnded()
if self.status == DONE or self.status == FAILED then return true else return false end
end
--- Check for an quest property
-- If not a function it returns it directly, otherwise it calls the function
-- with the extra parameters
-- @param prop the property name to check
function _M:check(prop, ...)
if type(self[prop]) == "function" then return self[prop](self, ...)
else return self[prop]
end
end
--- Sets the quests status or sub-objective status
-- @param status one of the possible quest status (PENDING, COMPLETED, DONE, FAILED)
function _M:setStatus(status, sub, who)
if sub then
if self.objectives[sub] and self.objectives[sub] == status then return false end
self.objectives[sub] = status
self:check("on_status_change", who, status, sub)
return true
else
if self.status == status then return false end
self.status = status
self:check("on_status_change", who, status)
return true
end
end
--- Checks the quests status or sub-objective status
-- @param status one of the possible quest status (PENDING, COMPLETED, DONE, FAILED)
function _M:isStatus(status, sub)
if sub then
if self.objectives[sub] and self.objectives[sub] == status then return true end
return false
else
if self.status == status then return true end
return false
end
end