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onyl for yeeks & ghouls now, more later git-svn-id: http://svn.net-core.org/repos/t-engine4@3691 51575b47-30f0-44d4-a5cc-537603b46e54
dg authoredonyl for yeeks & ghouls now, more later git-svn-id: http://svn.net-core.org/repos/t-engine4@3691 51575b47-30f0-44d4-a5cc-537603b46e54
cloth-armors.lua 2.03 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newEntity{
define_as = "BASE_CLOTH_ARMOR",
slot = "BODY",
type = "armor", subtype="cloth",
add_name = " (#ARMOR#)",
display = "[", color=colors.SLATE, image = resolvers.image_material("robe", "cloth"),
moddable_tile = resolvers.moddable_tile("robe"),
encumber = 2,
rarity = 5,
desc = [[A cloth vestment. It offers no intrinsic protection but can be enchanted.]],
randart_able = { attack=10, physical=10, spell=80, def=20, misc=10 },
egos = "/data/general/objects/egos/robe.lua", egos_chance = { prefix=resolvers.mbonus(30, 15), suffix=resolvers.mbonus(30, 15) },
}
newEntity{ base = "BASE_CLOTH_ARMOR",
name = "linen robe",
level_range = {1, 10},
cost = 0.5,
material_level = 1,
}
newEntity{ base = "BASE_CLOTH_ARMOR",
name = "woollen robe",
level_range = {10, 20},
cost = 1.5,
material_level = 2,
}
newEntity{ base = "BASE_CLOTH_ARMOR",
name = "cashmere robe",
level_range = {20, 30},
cost = 2.5,
material_level = 3,
wielder = {
combat_def = 2,
},
}
newEntity{ base = "BASE_CLOTH_ARMOR",
name = "silk robe",
level_range = {30, 40},
cost = 3.5,
material_level = 4,
wielder = {
combat_def = 3,
},
}
newEntity{ base = "BASE_CLOTH_ARMOR",
name = "elven-silk robe",
level_range = {40, 50},
cost = 5.5,
material_level = 5,
wielder = {
combat_def = 5,
},
}