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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
ShowQuests.lua 2.73 KiB
-- TE4 - T-Engine 4
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Dialog = require "engine.ui.Dialog"
local ListColumns = require "engine.ui.ListColumns"
local TextzoneList = require "engine.ui.TextzoneList"
local Separator = require "engine.ui.Separator"
module(..., package.seeall, class.inherit(Dialog))
function _M:init(actor)
self.actor = actor
Dialog.init(self, "Quest Log for "..actor.name, game.w, game.h)
self.c_desc = TextzoneList.new{width=math.floor(self.iw / 2 - 10), height=self.ih}
self:generateList()
self.c_list = ListColumns.new{width=math.floor(self.iw / 2 - 10), height=self.ih - 10, scrollbar=true, sortable=true, columns={
{name="Quest", width=70, display_prop="name", sort="name"},
{name="Status", width=30, display_prop="status", sort="status_order"},
}, list=self.list, fct=function(item) end, select=function(item, sel) self:select(item) end}
self:loadUI{
{left=0, top=0, ui=self.c_list},
{right=0, top=0, ui=self.c_desc},
{hcenter=0, top=5, ui=Separator.new{dir="horizontal", size=self.ih - 10}},
}
self:setFocus(self.c_list)
self:setupUI()
self:select(self.list[1])
self.c_list:selectColumn(2)
self.key:addBinds{
EXIT = function() game:unregisterDialog(self) end,
}
end
function _M:select(item)
if item then
self.c_desc:switchItem(item, item.desc)
end
end
function _M:generateList()
-- Makes up the list
local list = {}
for id, q in pairs(self.actor.quests or {}) do
if true then
local color = nil
if q:isStatus(q.COMPLETED) then color = colors.simple(colors.LIGHT_GREEN)
elseif q:isStatus(q.DONE) then color = colors.simple(colors.GREEN)
elseif q:isStatus(q.FAILED) then color = colors.simple(colors.RED)
end
list[#list+1] = { name=q.name, quest=q, color = color, status=q.status_text[q.status], status_order=q.status, desc=q:desc(self.actor) }
end
end
if game.turn then
table.sort(list, function(a, b) return a.quest.gained_turn < b.quest.gained_turn end)
else
table.sort(list, function(a, b) return a.quest.name < b.quest.name end)
end
self.list = list
end