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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@935 51575b47-30f0-44d4-a5cc-537603b46e54
2hmaces.lua 2.62 KiB
-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newEntity{
define_as = "BASE_GREATMAUL",
slot = "MAINHAND",
slot_forbid = "OFFHAND",
type = "weapon", subtype="greatmaul",
add_name = " (#COMBAT#)",
display = "\\", color=colors.SLATE, image = resolvers.image_material("2hmace", "metal"),
encumber = 5,
rarity = 5,
metallic = true,
combat = { talented = "mace", damrange = 1.5, physspeed=1.2, sound = "actions/melee", sound_miss = "actions/melee_miss", },
desc = [[Massive two-handed maul.]],
twohanded = true,
egos = "/data/general/objects/egos/weapon.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
}
newEntity{ base = "BASE_GREATMAUL",
name = "iron greatmaul",
level_range = {1, 10},
require = { stat = { str=11 }, },
cost = 5,
material_level = 1,
combat = {
dam = resolvers.rngavg(10,16),
apr = 1,
physcrit = 0.5,
dammod = {str=1.2},
},
}
newEntity{ base = "BASE_GREATMAUL",
name = "steel greatmaul",
level_range = {10, 20},
require = { stat = { str=16 }, },
cost = 10,
material_level = 2,
combat = {
dam = resolvers.rngavg(22,30),
apr = 2,
physcrit = 1,
dammod = {str=1.2},
},
}
newEntity{ base = "BASE_GREATMAUL",
name = "dwarven-steel greatmaul",
level_range = {20, 30},
require = { stat = { str=24 }, },
cost = 15,
material_level = 3,
combat = {
dam = resolvers.rngavg(38,45),
apr = 2,
physcrit = 1.5,
dammod = {str=1.2},
},
}
newEntity{ base = "BASE_GREATMAUL",
name = "galvorn greatmaul",
level_range = {30, 40},
require = { stat = { str=35 }, },
cost = 25,
material_level = 4,
combat = {
dam = resolvers.rngavg(50,59),
apr = 3,
physcrit = 2.5,
dammod = {str=1.2},
},
}
newEntity{ base = "BASE_GREATMAUL",
name = "mithril greatmaul",
level_range = {40, 50},
require = { stat = { str=48 }, },
cost = 35,
material_level = 5,
combat = {
dam = resolvers.rngavg(62, 72),
apr = 4,
physcrit = 3,
dammod = {str=1.2},
},
}