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dg authored
New feature: a player house that can be acquired (well, kind of a house) git-svn-id: http://svn.net-core.org/repos/t-engine4@2181 51575b47-30f0-44d4-a5cc-537603b46e54
dg authoredNew feature: a player house that can be acquired (well, kind of a house) git-svn-id: http://svn.net-core.org/repos/t-engine4@2181 51575b47-30f0-44d4-a5cc-537603b46e54
grids.lua 1.35 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load("/data/general/grids/basic.lua")
load("/data/general/grids/forest.lua")
load("/data/general/grids/water.lua")
load("/data/general/grids/sand.lua")
newEntity{
define_as = "OLD_FOREST",
name = "way to the old forest",
display = '<', color_r=255, color_g=255, color_b=0,
notice = true,
always_remember = true,
change_level = 7, change_zone = "old-forest", force_down = true,
}
newEntity{
define_as = "SHERTUL_FORTRESS",
name = "entrance to the Sher'Tul ruins",
display = '>', color=colors.PURPLE,
notice = true,
always_remember = true,
change_level = 1, change_zone = "shertul-fortress",
}