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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@1611 51575b47-30f0-44d4-a5cc-537603b46e54
nature.lua 4.76 KiB
-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newTalent{
name = "Regeneration",
type = {"spell/nature", 1},
require = spells_req1,
points = 5,
random_ego = "defensive",
mana = 30,
cooldown = 10,
tactical = {
HEAL = 10,
},
action = function(self, t)
self:setEffect(self.EFF_REGENERATION, 10, {power=self:combatTalentSpellDamage(t, 5, 25)})
game:playSoundNear(self, "talents/heal")
return true
end,
info = function(self, t)
return ([[Call upon the forces of nature to regenerate your body for %d life every turn for 10 turns.
The life healed will increase with the Magic stat]]):format(self:combatTalentSpellDamage(t, 5, 25))
end,
}
newTalent{
name = "Heal",
type = {"spell/nature", 2},
require = spells_req2,
points = 5,
random_ego = "defensive",
mana = 60,
cooldown = 10,
tactical = {
HEAL = 10,
},
action = function(self, t)
self:heal(self:spellCrit(self:combatTalentSpellDamage(t, 40, 220)), self)
game:playSoundNear(self, "talents/heal")
return true
end,
info = function(self, t)
return ([[Call upon the forces of nature to heal your body for %d life.
The life healed will increase with the Magic stat]]):format(self:combatTalentSpellDamage(t, 40, 220))
end,
}
newTalent{
name = "Restoration",
type = {"spell/nature", 3},
require = spells_req3,
points = 5,
random_ego = "defensive",
mana = 30,
cooldown = 15,
action = function(self, t)
local target = self
local effs = {}
-- Go through all spell effects
for eff_id, p in pairs(target.tmp) do
local e = target.tempeffect_def[eff_id]
if e.type == "poison" or e.type == "disease" then
effs[#effs+1] = {"effect", eff_id}
end
end
for i = 1, math.floor(self:getTalentLevel(t)) do
if #effs == 0 then break end
local eff = rng.tableRemove(effs)
if eff[1] == "effect" then
target:removeEffect(eff[2])
end
end
game:playSoundNear(self, "talents/heal")
return true
end,
info = function(self, t)
return ([[Call upon the forces of nature to cure your body of %d poisons and diseases (at level 3).]]):format(math.floor(self:getTalentLevel(t)))
end,
}
newTalent{
name = "Nature's Call",
type = {"spell/nature", 4},
require = spells_req4,
points = 5,
random_ego = "attack",
mana = 60,
cooldown = 100,
tactical = {
ATTACK = 10,
},
requires_target = true,
action = function(self, t)
if not self:canBe("summon") then game.logPlayer(self, "You can not summon, you are suppressed!") return end
-- Find space
local x, y = util.findFreeGrid(self.x, self.y, 5, true, {[Map.ACTOR]=true})
if not x then
game.logPlayer(self, "Not enough space to invoke the guardian!")
return
end
print("Invoking guardian on", x, y)
local NPC = require "mod.class.NPC"
local bear = NPC.new{
type = "animal", subtype = "bear",
display = "q", color=colors.LIGHT_GREEN,
name = "guardian bear", faction = self.faction,
desc = [[A bear summoned by the powers of nature to help you.]],
autolevel = "warrior",
ai = "summoned", ai_real = "dumb_talented_simple", ai_state = { talent_in=3, },
energy = { mod=1 },
stats = { str=18, dex=13, mag=5, con=15 },
resolvers.tmasteries{ ["technique/other"]=0.25 },
resolvers.talents{ [Talents.T_STUN]=2 },
max_stamina = 100,
infravision = 20,
inc_damage = table.clone(self.inc_damage, true),
resists = { [DamageType.COLD] = 20, [DamageType.NATURE] = 20 },
level_range = {self.level, self.level}, exp_worth = 0,
max_life = resolvers.rngavg(100,150),
life_rating = 10,
combat_armor = 7, combat_def = 3,
combat = { dam=resolvers.rngavg(12,25), atk=10, apr=10, physspeed=2 },
summoner = self,
summon_time = util.bound(self:getTalentLevel(t) * self:combatSpellpower(0.10), 5, 90),
}
bear:resolve()
game.zone:addEntity(game.level, bear, "actor", x, y)
game:playSoundNear(self, "talents/spell_generic")
return true
end,
info = function(self, t)
return ([[Call upon the forces of nature to summon a bear ally for %d turns.
The power of the ally will increase with the Magic stat]]):format(util.bound(self:getTalentLevel(t) * self:combatSpellpower(0.10), 5, 90))
end,
}