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TE4 can now handle multiple versions of the same engine (or even different ones). Engines are located in game/engines and the default one in game/engines/default Game engines can also come in archived form in a .teae zip file git-svn-id: http://svn.net-core.org/repos/t-engine4@1110 51575b47-30f0-44d4-a5cc-537603b46e54
dg authoredTE4 can now handle multiple versions of the same engine (or even different ones). Engines are located in game/engines and the default one in game/engines/default Game engines can also come in archived form in a .teae zip file git-svn-id: http://svn.net-core.org/repos/t-engine4@1110 51575b47-30f0-44d4-a5cc-537603b46e54
Particles.lua 2.15 KiB
-- TE4 - T-Engine 4
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
--- Handles a particles system
-- Used by engine.Map
module(..., package.seeall, class.make)
_M.particles_def = {}
_M.__particles_gl = { particle = core.display.loadImage("/data/gfx/particle.png"):glTexture() }
--- Make a particle emiter
function _M:init(def, radius, args)
self.args = args
self.def = def
self.radius = radius or 1
self:loaded()
end
--- Serialization
function _M:save()
return class.save(self, {
ps = true,
})
end
function _M:cloned()
self:loaded()
end
function _M:loaded()
local def, fct, max, gl
if type(self.def) == "string" then
if _M.particles_def[self.def] then
setfenv(_M.particles_def[self.def], setmetatable(self.args or {}, {__index=_G}))
def, fct, max, gl = _M.particles_def[self.def]()
else
local odef = self.def
print("[PARTICLE] Loading from /data/gfx/particles/"..self.def..".lua")
local f, err = loadfile("/data/gfx/particles/"..self.def..".lua")
if not f and err then error(err) end
setfenv(f, setmetatable(self.args or {}, {__index=_G}))
def, fct, max, gl = f()
_M.particles_def[odef] = f
end
else error("unsupported particle type: "..type(self.def))
end
gl = gl or "particle"
if not self.__particles_gl[gl] then self.__particles_gl[gl] = core.display.loadImage("/data/gfx/"..gl..".png"):glTexture() end
gl = self.__particles_gl[gl]
self.update = fct
self.ps = core.particles.newEmitter(max or 1000, def, gl)
end