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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@2260 51575b47-30f0-44d4-a5cc-537603b46e54
PlayerRest.lua 2.66 KiB
-- TE4 - T-Engine 4
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Dialog = require "engine.ui.Dialog"
--- Handles player resting
module(..., package.seeall, class.make)
--- Initializes resting
function _M:restInit(turns, what, past, on_end)
what = what or "resting"
past = past or "rested"
self.resting = {
rest_turns = turns,
past = past,
on_end = on_end,
cnt = 1,
dialog = Dialog:simplePopup(what:capitalize().."...", "You are "..what..", press Enter to stop.", function()
self:restStop()
end),
}
self.resting.dialog.__showup = nil
self:useEnergy()
game.log(what:capitalize().." starts...")
end
--- Rest a turn
-- For a turn based game you want in you player's act() something like that:<br/>
-- <pre>
-- if not self:restStep() then game.paused = true end
-- </pre>
-- @return true if we can continue to rest, false otherwise
function _M:restStep()
if not self.resting then return false end
local ret, msg = self:restCheck()
if ret and self.resting and self.resting.rest_turns and self.resting.cnt > self.resting.rest_turns then ret = false msg = nil end
if not ret then
self:restStop(msg)
return false
else
self:useEnergy()
self.resting.cnt = self.resting.cnt + 1
return true
end
end
--- Can we continue resting ?
-- Rewrite this method to check for mana, life, whatever. By default we always return false so resting will never work
-- @return true if we can continue to rest, false otherwise
function _M:restCheck()
return false, "player:restCheck() method not defined"
end
--- Stops resting
function _M:restStop(msg)
if not self.resting then return false end
game:unregisterDialog(self.resting.dialog)
if msg then
game.log(self.resting.past:capitalize().." for %d turns (stop reason: %s).", self.resting.cnt, msg)
else
game.log(self.resting.past:capitalize().." for %d turns.", self.resting.cnt)
end
if self.resting.on_end then self.resting.on_end(self.resting.cnt, self.resting.rest_turns) end
self.resting = nil
return true
end