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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1791 51575b47-30f0-44d4-a5cc-537603b46e54
dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@1791 51575b47-30f0-44d4-a5cc-537603b46e54
fareast.lua 2.36 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newEntity{
name = "Underwater Cave",
type = "harmless", subtype = "special", unique = true,
level_range = {30, 40},
rarity = 1,
coords = {{ x=0, y=0, w=100, h=100}},
special_filter = function(self)
return self:findSpotGeneric(game.player, function(map, x, y) local enc = map:checkAllEntities(x, y, "can_encounter") return enc and enc == "water" end) and true or false
end,
on_encounter = function(self, who)
local x, y = self:findSpotGeneric(who, function(map, x, y) local enc = map:checkAllEntities(x, y, "can_encounter") return enc and enc == "water" end)
if not x then return end
local g = mod.class.Grid.new{
show_tooltip=true,
name="Entrance to an underwater cave",
display='>', color=colors.AQUAMARINE,
notice = true,
change_level=1, change_zone="flooded-cave"
}
g:resolve() g:resolve(nil, true)
game.zone:addEntity(game.level, g, "terrain", x, y)
game.logPlayer(who, "#LIGHT_BLUE#You notice an entrance to an underwater cave.")
return true
end,
}
newEntity{
name = "Shadow Crypt",
type = "hostile", subtype = "special", unique = true,
level_range = {34, 45},
rarity = 6,
on_encounter = function(self, who)
local x, y = self:findSpot(who)
if not x then return end
local g = mod.class.Grid.new{
show_tooltip=true,
name="Entrance to a dark crypt",
display='>', color=colors.GREY,
notice = true,
change_level=1, change_zone="shadow-crypt"
}
g:resolve() g:resolve(nil, true)
game.zone:addEntity(game.level, g, "terrain", x, y)
game.logPlayer(who, "#LIGHT_BLUE#You notice an entrance to a dark crypt. Fetid wind seems to come out of it.")
return true
end
}