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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@5177 51575b47-30f0-44d4-a5cc-537603b46e54
Trap.lua 3.96 KiB
-- TE4 - T-Engine 4
-- Copyright (C) 2009, 2010, 2011, 2012 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Entity = require "engine.Entity"
local Map = require "engine.Map"
--- Describes a trap
module(..., package.seeall, class.inherit(Entity))
_M.display_on_seen = true
_M.display_on_remember = true
_M.display_on_unknown = false
function _M:init(t, no_default)
t = t or {}
assert(t.triggered, "no trap triggered action")
Entity.init(self, t, no_default)
if self.disarmable == nil then
self.disarmable = true
end
self.detect_power = self.detect_power or 1
self.disarm_power = self.disarm_power or 1
self.known_by = {}
self:loaded()
end
function _M:loaded()
Entity.loaded(self)
-- known_by table is a weak table on keys, so that it does not prevent garbage collection of actors
setmetatable(self.known_by, {__mode="k"})
end
--- Setup minimap color for this entity
-- You may overload this method to customize your minimap
function _M:setupMinimapInfo(mo, map)
mo:minimap(240, 240, 0)
end
--- Do we have enough energy
function _M:enoughEnergy(val)
val = val or game.energy_to_act
return self.energy.value >= val
end
--- Use some energy
function _M:useEnergy(val)
val = val or game.energy_to_act
self.energy.value = self.energy.value - val
end
--- Get trap name
-- Can be overloaded to do trap identification if needed
function _M:getName()
return self.name
end
--- Setup the trap
function _M:setup()
end
--- Set the known status for the given actor
function _M:setKnown(actor, v)
self.known_by[actor] = v
end
--- Get the known status for the given actor
function _M:knownBy(actor)
return self.known_by[actor] or self.all_know
end
--- Can we disarm this trap?
function _M:canDisarm(x, y, who)
if not self.disarmable then return false end
return true
end
--- Try to disarm the trap
function _M:disarm(x, y, who)
if not self:canDisarm(x, y, who) then
game.logSeen(who, "%s fails to disarm a trap (%s).", who.name:capitalize(), self:getName())
return false
end
game.level.map:remove(x, y, Map.TRAP)
if self.removed then
self:removed(x, y, who)
end
game.logSeen(who, "%s disarms a trap (%s).", who.name:capitalize(), self:getName())
self:onDisarm(x, y, who)
return true
end
--- Trigger the trap
function _M:trigger(x, y, who)
-- Try to disarm
if self:knownBy(who) then
-- Try to disarm
if self:disarm(x, y, who) then
return
end
end
if not self:canTrigger(x, y, who) then return end
if self.message == nil then
game.logSeen(who, "%s triggers a trap (%s)!", who.name:capitalize(), self:getName())
elseif self.message == false then
-- Nothing
else
local tname = who.name
local str =self.message
str = str:gsub("@target@", tname)
str = str:gsub("@Target@", tname:capitalize())
game.logSeen(who, "%s", str)
end
local known, del = false, false
if self.triggered then known, del = self:triggered(x, y, who) end
if known then
self:setKnown(who, true)
game.level.map:updateMap(x, y)
end
if del then
game.level.map:remove(x, y, Map.TRAP)
if self.removed then self:removed(x, y, who) end
end
end
--- When moving on a trap, trigger it
function _M:on_move(x, y, who, forced)
if not forced then self:trigger(x, y, who) end
end
--- Called when disarmed
function _M:onDisarm(x, y, who)
end
--- Called when triggered
function _M:canTrigger(x, y, who)
return true
end