Newer
Older
level_range = {1, 50},
rarity = 3,
wielder = {
combat_atk = resolvers.mbonus(20),
},
}
newEntity{
name = "kinetic ", prefix=true,
level_range = {1, 50},
level_range = {1, 50},
rarity = 3,
wielder = {
combat_atk = resolvers.mbonus(20),
},
}
newEntity{
name = "kinetic ", prefix=true,
level_range = {1, 50},