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    -- Copyright (C) 2009 - 2018 Nicolas Casalini
    
    --
    -- This program is free software: you can redistribute it and/or modify
    -- it under the terms of the GNU General Public License as published by
    -- the Free Software Foundation, either version 3 of the License, or
    -- (at your option) any later version.
    --
    -- This program is distributed in the hope that it will be useful,
    -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    -- GNU General Public License for more details.
    --
    -- You should have received a copy of the GNU General Public License
    -- along with this program.  If not, see <http://www.gnu.org/licenses/>.
    --
    -- Nicolas Casalini "DarkGod"
    -- darkgod@te4.org
    
    require "engine.class"
    
    local Module = require "engine.Module"
    
    local Dialog = require "engine.ui.Dialog"
    local Button = require "engine.ui.Button"
    local Numberbox = require "engine.ui.Numberbox"
    
    --- Generic popup for getting quantity
    -- @classmod engine.dialogs.GetQuantity
    
    module(..., package.seeall, class.inherit(Dialog))
    
    function _M:init(title, prompt, default, max, action, min)
    
    	self.action = action
    
    	Dialog.init(self, title or "Quantity", 320, 110)
    
    
    	local c_box = Numberbox.new{title=prompt and (prompt..": ") or "", number=default or 0, max=max, min=min, chars=10, fct=function(text) self:okclick() end}
    
    	self.c_box = c_box
    	local ok = require("engine.ui.Button").new{text="Accept", fct=function() self:okclick() end}
    	local cancel = require("engine.ui.Button").new{text="Cancel", fct=function() self:cancelclick() end}
    
    	self:loadUI{
    		{left=0, top=0, padding_h=10, ui=c_box},
    		{left=0, bottom=0, ui=ok},
    		{right=0, bottom=0, ui=cancel},
    
    	self:setFocus(c_box)
    	self:setupUI(true, true)
    
    	self.key:addBinds{
    		EXIT = function() game:unregisterDialog(self) end,
    	}
    
    end
    
    function _M:okclick()
    
    	self.qty = self.c_box.number
    	if self.qty then
    		game:unregisterDialog(self)
    		self.action(self.qty)
    	else
    		Dialog:simplePopup("Error", "Enter a quantity.")
    	end
    
    end
    
    function _M:cancelclick()
    	self.key:triggerVirtual("EXIT")