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-- TE4 - T-Engine 4
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Shader = require "engine.Shader"
local Dialog = require "engine.ui.Dialog"
local Image = require "engine.ui.Image"
local Textzone = require "engine.ui.Textzone"
module(..., package.seeall, class.inherit(Dialog))
function _M:init(title, a)
local c_frame = Image.new{file="achievement-ui/runes_inner.png", width=154, height=154}
local c_image = Image.new{file=a.image or "trophy_gold.png", width=128, height=128}
local color = a.huge and "#GOLD#" or "#LIGHT_GREEN#"
local c_desc = Textzone.new{width=500, auto_height=true, text=color..a.name.."#LAST#\n"..a.desc, font={"/data/font/DroidSans-Bold.ttf", 26}}
c_desc:setTextShadow(1)
c_desc:setShadowShader(Shader.default.textoutline and Shader.default.textoutline.shad, 1.2)
self:setTitleShadowShader(Shader.default.textoutline and Shader.default.textoutline.shad, 1.5)
Dialog.init(self, title, 10, 10)
self:loadUI{
{left=10, vcenter=0, ui=c_frame},
{left=10 + (154-128)/2, vcenter=0, ui=c_image},
{left=c_frame.w+20, vcenter=0, ui=c_desc},
}
self:setupUI(true, true, nil, nil, math.max(c_image.h, c_desc.h))
self.key:addBinds{
ACCEPT = "EXIT",
EXIT = function()
game:unregisterDialog(self)
if on_exit then on_exit() end
end,
}
end