Newer
Older
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
dg
committed
load("/data/general/objects/objects-maj-eyal.lua")
newEntity{ base = "BASE_WAND",
power_source = {unknown=true, arcane=false},
type = "chest", subtype = "sher'tul",
define_as = "TRANSMO_CHEST",
add_name = false,
identified=true, force_lore_artifact=true,
name = "Transmogrification Chest", display = '~', color=colors.GOLD, unique=true, image = "object/chest4.png",
desc = [[This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.
When activated it will prompt to destroy items on the floor, if there are none it prompts for your inventory.]],
cost = 0, quest=true,
max_power = 1000, power_regen = 1,
pricemod = function(o) if o.type == "gem" then return 0.40 else return 0.05 end end,
transmo_filter = function(o) if o:getPrice() <= 0 or o.quest then return false end return true end,
transmo_inven = function(self, who, inven, idx, o)
price = math.floor(price * 100) / 100 -- Make sure we get at most 2 digit precision
who:removeObject(who:getInven("INVEN"), idx, true)
who:sortInven()
who:incMoney(price)
who:hasQuest("shertul-fortress"):gain_energy(price/10)
game.log("You gain %0.2f gold from the transmogrification of %s.", price, o:getName{do_count=true, do_color=true})
end,
use_power = { name = "open a portal to send items to the Fortress core, extracting energies from it for the Fortress and sending back useless gold.", power = 0,
use = function(self, who)
-- On the floor or inventory
if game.level.map:getObjectTotal(who.x, who.y) > 0 then
local d = require("mod.dialogs.ShowPickupFloor").new("Transmogrify", x, y, self.transmo_filter, function(o, idx)
who:incMoney(price)
who:hasQuest("shertul-fortress"):gain_energy(price/10)
game.log("You gain %0.2f gold from the transmogrification of %s.", price, o:getName{do_count=true, do_color=true})
game:registerDialog(d)
else
local d = require("mod.dialogs.ShowInventory").new("Transmogrify", who:getInven("INVEN"), self.transmo_filter, function(o, idx)
self:transmo_inven(who, inven, idx, o)
end, who)
game:registerDialog(d)
end
end
},
}