Skip to content
Snippets Groups Projects
light-armors.lua 2.57 KiB
Newer Older
  • Learn to ignore specific revisions
  • dg's avatar
    dg committed
    -- ToME - Tales of Maj'Eyal
    
    -- Copyright (C) 2009 - 2014 Nicolas Casalini
    
    dg's avatar
    dg committed
    --
    -- This program is free software: you can redistribute it and/or modify
    -- it under the terms of the GNU General Public License as published by
    -- the Free Software Foundation, either version 3 of the License, or
    -- (at your option) any later version.
    --
    -- This program is distributed in the hope that it will be useful,
    -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    -- GNU General Public License for more details.
    --
    -- You should have received a copy of the GNU General Public License
    -- along with this program.  If not, see <http://www.gnu.org/licenses/>.
    --
    -- Nicolas Casalini "DarkGod"
    -- darkgod@te4.org
    
    
    newEntity{
    	define_as = "BASE_LIGHT_ARMOR",
    	slot = "BODY",
    	type = "armor", subtype="light",
    
    dg's avatar
    dg committed
    	add_name = " (#ARMOR#)",
    
    dg's avatar
    dg committed
    	display = "[", color=colors.SLATE, image = resolvers.image_material("leather", "leather"),
    
    	moddable_tile = resolvers.moddable_tile("light"),
    
    	encumber = 9,
    
    	rarity = 5,
    	desc = [[A suit of armour made of leather.]],
    
    dg's avatar
    dg committed
    	randart_able = "/data/general/objects/random-artifacts/generic.lua",
    
    dg's avatar
    dg committed
    	egos = "/data/general/objects/egos/light-armor.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
    
    }
    
    newEntity{ base = "BASE_LIGHT_ARMOR",
    
    dg's avatar
    dg committed
    	name = "rough leather armour", short_name = "rough",
    
    	level_range = {1, 10},
    
    	require = { stat = { str=10 }, },
    
    	cost = 10,
    
    dg's avatar
    dg committed
    	material_level = 1,
    
    	wielder = {
    		combat_def = 1,
    		combat_armor = 2,
    		fatigue = 6,
    	},
    }
    
    newEntity{ base = "BASE_LIGHT_ARMOR",
    
    dg's avatar
    dg committed
    	name = "cured leather armour", short_name = "cured",
    
    	level_range = {10, 20},
    	require = { stat = { str=14 }, },
    	cost = 12,
    
    dg's avatar
    dg committed
    	material_level = 2,
    
    	wielder = {
    		combat_def = 2,
    		combat_armor = 4,
    		fatigue = 7,
    	},
    }
    
    newEntity{ base = "BASE_LIGHT_ARMOR",
    
    dg's avatar
    dg committed
    	name = "hardened leather armour", short_name = "hardened",
    
    	level_range = {20, 30},
    	require = { stat = { str=16 }, },
    	cost = 15,
    
    dg's avatar
    dg committed
    	material_level = 3,
    
    	wielder = {
    		combat_def = 3,
    		combat_armor = 6,
    		fatigue = 8,
    	},
    }
    
    newEntity{ base = "BASE_LIGHT_ARMOR",
    
    dg's avatar
    dg committed
    	name = "reinforced leather armour", short_name = "reinforced",
    
    	level_range = {30, 40},
    	cost = 20,
    	require = { stat = { str=18 }, },
    
    dg's avatar
    dg committed
    	material_level = 4,
    
    	wielder = {
    		combat_def = 4,
    		combat_armor = 7,
    		fatigue = 8,
    	},
    }
    
    newEntity{ base = "BASE_LIGHT_ARMOR",
    
    dg's avatar
    dg committed
    	name = "drakeskin leather armour", short_name = "drakeskin",
    
    	level_range = {40, 50},
    	require = { stat = { str=20 }, },
    	cost = 25,
    
    dg's avatar
    dg committed
    	material_level = 5,
    
    	wielder = {
    		combat_def = 5,
    		combat_armor = 8,
    		fatigue = 8,
    	},
    }