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-- TE4 - T-Engine 4
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Dialog = require "engine.ui.Dialog"
local ListColumns = require "engine.ui.ListColumns"
function _M:init(title)
local total = #world.achiev_defs
local nb = 0
for id, data in pairs(world.achieved) do nb = nb + 1 end
Dialog.init(self, (title or "Achievements").." ("..nb.."/"..total..")", game.w * 0.8, game.h * 0.8)
self.c_desc = TextzoneList.new{width=math.floor(self.iw / 2 - 10), height=self.ih}
self:generateList()
self.c_list = ListColumns.new{width=math.floor(self.iw / 2 - 10), height=self.ih - 10, scrollbar=true, sortable=true, columns={
{name="Achievement", width=60, display_prop="name", sort="name"},
{name="When", width=20, display_prop="when", sort="when"},
{name="Who", width=20, display_prop="who", sort="who"},
}, list=self.list, fct=function(item) end, select=function(item, sel) self:select(item) end}
self:loadUI{
{left=0, top=0, ui=self.c_list},
{right=0, top=0, ui=self.c_desc},
{hcenter=0, top=5, ui=Separator.new{dir="horizontal", size=self.ih - 10}},
}
self:setFocus(self.c_list)
self:setupUI()
EXIT = function() game:unregisterDialog(self) end,
}
end
if item then
self.c_desc:switchItem(item, ("#GOLD#Achieved on:#LAST# %s\n#GOLD#Achieved by:#LAST# %s\n\n#GOLD#Description:#LAST# %s"):format(item.when, item.who, item.desc))
function _M:generateList()
-- Makes up the list
local list = {}
local i = 0
for id, data in pairs(world.achieved) do
local a = world:getAchievementFromId(id)
list[#list+1] = { name=a.name, desc=a.desc, when=data.when, who=data.who, order=a.order }
i = i + 1
end
table.sort(list, function(a, b) return a.name < b.name end)
self.list = list
end