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ShowAchievements.lua 2.59 KiB
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    -- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
    
    --
    -- This program is free software: you can redistribute it and/or modify
    -- it under the terms of the GNU General Public License as published by
    -- the Free Software Foundation, either version 3 of the License, or
    -- (at your option) any later version.
    --
    -- This program is distributed in the hope that it will be useful,
    -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    -- GNU General Public License for more details.
    --
    -- You should have received a copy of the GNU General Public License
    -- along with this program.  If not, see <http://www.gnu.org/licenses/>.
    --
    -- Nicolas Casalini "DarkGod"
    -- darkgod@te4.org
    
    require "engine.class"
    
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    local Dialog = require "engine.ui.Dialog"
    local ListColumns = require "engine.ui.ListColumns"
    
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    local TextzoneList = require "engine.ui.TextzoneList"
    
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    local Separator = require "engine.ui.Separator"
    
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    module(..., package.seeall, class.inherit(Dialog))
    
    
    function _M:init(title)
    	local total = #world.achiev_defs
    	local nb = 0
    	for id, data in pairs(world.achieved) do nb = nb + 1 end
    
    
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    	Dialog.init(self, (title or "Achievements").." ("..nb.."/"..total..")", game.w * 0.8, game.h * 0.8)
    
    
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    	self.c_desc = TextzoneList.new{width=math.floor(self.iw / 2 - 10), height=self.ih}
    
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    	self.c_list = ListColumns.new{width=math.floor(self.iw / 2 - 10), height=self.ih - 10, scrollbar=true, sortable=true, columns={
    		{name="Achievement", width=60, display_prop="name", sort="name"},
    		{name="When", width=20, display_prop="when", sort="when"},
    		{name="Who", width=20, display_prop="who", sort="who"},
    	}, list=self.list, fct=function(item) end, select=function(item, sel) self:select(item) end}
    
    	self:loadUI{
    		{left=0, top=0, ui=self.c_list},
    		{right=0, top=0, ui=self.c_desc},
    		{hcenter=0, top=5, ui=Separator.new{dir="horizontal", size=self.ih - 10}},
    	}
    	self:setFocus(self.c_list)
    	self:setupUI()
    
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    	self.key:addBinds{
    
    		EXIT = function() game:unregisterDialog(self) end,
    	}
    end
    
    
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    function _M:select(item)
    
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    	if item then
    		self.c_desc:switchItem(item, ("#GOLD#Achieved on:#LAST# %s\n#GOLD#Achieved by:#LAST# %s\n\n#GOLD#Description:#LAST# %s"):format(item.when, item.who, item.desc))
    
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    	end
    end
    
    
    function _M:generateList()
    	-- Makes up the list
    	local list = {}
    	local i = 0
    	for id, data in pairs(world.achieved) do
    		local a = world:getAchievementFromId(id)
    
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    		list[#list+1] = { name=a.name,  desc=a.desc, when=data.when, who=data.who, order=a.order }
    
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    	table.sort(list, function(a, b) return a.name < b.name end)