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-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011, 2012 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newEntity{
define_as = "BASE_TOTEM",
slot = "TOOL",
type = "charm", subtype="totem",
unided_name = "totem", id_by_type = true,
display = "-", color=colors.WHITE, image = resolvers.image_material("totem", "wood"),
encumber = 2,
add_name = "#CHARM# #CHARGES#",
use_sound = "talents/spell_generic",
desc = [[Natural totems are made by powerful wilders to store nature power.]],
egos = "/data/general/objects/egos/totems.lua", egos_chance = { prefix=resolvers.mbonus(20, 5), suffix=resolvers.mbonus(20, 5) },
power_source = {nature=true},
randart_able = "/data/general/objects/random-artifacts/generic.lua",
talent_cooldown = "T_GLOBAL_CD",
}
newEntity{ base = "BASE_TOTEM",
color = colors.UMBER,
level_range = {1, 10},
cost = 1,
material_level = 1,
charm_power = resolvers.mbonus_material(15, 10),
}
newEntity{ base = "BASE_TOTEM",
color = colors.UMBER,
level_range = {10, 20},
cost = 2,
material_level = 2,
charm_power = resolvers.mbonus_material(20, 20),
}
newEntity{ base = "BASE_TOTEM",
color = colors.UMBER,
level_range = {20, 30},
cost = 3,
material_level = 3,
charm_power = resolvers.mbonus_material(25, 30),
}
newEntity{ base = "BASE_TOTEM",
color = colors.UMBER,
level_range = {30, 40},
cost = 4,
material_level = 4,
charm_power = resolvers.mbonus_material(30, 40),
}
newEntity{ base = "BASE_TOTEM",