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--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newEntity{
define_as = "BASE_MASSIVE_ARMOR",
slot = "BODY",
type = "armor", subtype="massive",
display = "[", color=colors.SLATE, image = resolvers.image_material("plate", "metal"),
moddable_tile = resolvers.moddable_tile("massive"),
require = { talent = { {Talents.T_ARMOUR_TRAINING,3} }, },
randart_able = "/data/general/objects/random-artifacts/generic.lua",
egos = "/data/general/objects/egos/massive-armor.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
wielder = {
combat_def = 3,
combat_armor = 7,
fatigue = 20,
},
}
newEntity{ base = "BASE_MASSIVE_ARMOR",
wielder = {
combat_def = 4,
combat_armor = 9,
fatigue = 22,
},
}
newEntity{ base = "BASE_MASSIVE_ARMOR",
wielder = {
combat_def = 5,
combat_armor = 11,
fatigue = 24,
},
}
newEntity{ base = "BASE_MASSIVE_ARMOR",
require = { stat = { str=48 }, },
wielder = {
combat_def = 7,
combat_armor = 13,
fatigue = 26,
},
}
newEntity{ base = "BASE_MASSIVE_ARMOR",