Newer
Older
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local Stats = require "engine.interface.ActorStats"
local Talents = require "engine.interface.ActorTalents"
-- Themes list: physical, mental, spell, defense, misc, fire, lightning, acid, mind, arcane, blight, nature, temporal, light, dark, antimagic
----------------------------------------------------------------
-- Spell Themes
----------------------------------------------------------------
----------------------------------------------------------------
-- Spell damage
----------------------------------------------------------------
newEntity{ theme={spell=true}, name="spellpower", points = 1, rarity = 8, level_range = {1, 50},
}
newEntity{ theme={spell=true}, name="spellcrit", points = 1, rarity = 10, level_range = {1, 50},
wielder = { combat_spellcrit = resolvers.randartmax(1, 15), },
}
newEntity{ theme={spell=true}, name="spell crit magnitude", points = 3, rarity = 15, level_range = {1, 50},
wielder = { combat_critical_power = resolvers.randartmax(5, 25), },
}
newEntity{ theme={spell=true}, name="spellsurge", points = 1, rarity = 10, level_range = {1, 50},
}
----------------------------------------------------------------
-- Resources
----------------------------------------------------------------
newEntity{ theme={spell=true}, name="mana regeneration", points = 1, rarity = 15, level_range = {1, 50},
wielder = { mana_regen = resolvers.randartmax(.04, .6), },
}
newEntity{ theme={spell=true}, name="increased mana", points = 1, rarity = 14, level_range = {1, 50},
}
newEntity{ theme={spell=true}, name="mana on crit", points = 1, rarity = 14, level_range = {1, 50},
wielder = { mana_on_crit = resolvers.randartmax(1, 10), },
}
newEntity{ theme={spell=true}, name="increased vim", points = 1, rarity = 16, level_range = {1, 50},
wielder = { max_vim = resolvers.randartmax(10, 50), },
}
newEntity{ theme={spell=true}, name="vim on crit", points = 1, rarity = 16, level_range = {1, 50},
wielder = { vim_on_crit = resolvers.randartmax(1, 5), },
}
----------------------------------------------------------------
-- Misc
----------------------------------------------------------------
newEntity{ theme={spell=true}, name="phasing", points = 1, rarity = 16, level_range = {1, 50},
wielder = { damage_shield_penetrate = resolvers.randartmax(10, 50), },
}
----------------------------------------------------------------
-- Mental Themes
----------------------------------------------------------------
----------------------------------------------------------------
-- Mental Damage
----------------------------------------------------------------
newEntity{ theme={mental=true}, name="mindpower", points = 1, rarity = 8, level_range = {1, 50},
}
newEntity{ theme={mental=true}, name="mindcrit", points = 1, rarity = 10, level_range = {1, 50},
wielder = { combat_mindcrit = resolvers.randartmax(1, 15), },
}
newEntity{ theme={mental=true}, name="mind crit magnitude", points = 3, rarity = 15, level_range = {1, 50},
wielder = { combat_critical_power = resolvers.randartmax(5, 25), },
}
----------------------------------------------------------------
-- Resources
----------------------------------------------------------------
newEntity{ theme={mental=true}, name="equilibrium on hit", points = 1, rarity = 16, level_range = {1, 50},
wielder = { equilibrium_regen_when_hit = resolvers.randartmax(.04, 2), },
}
newEntity{ theme={mental=true}, name="max hate", points = 1, rarity = 16, level_range = {1, 50},
}
newEntity{ theme={mental=true}, name="hate on crit", points = 1, rarity = 16, level_range = {1, 50},
wielder = { hate_on_crit = resolvers.randartmax(1, 5), },
}
newEntity{ theme={mental=true}, name="max psi", points = 1, rarity = 16, level_range = {1, 50},
wielder = { max_psi = resolvers.randartmax(10, 50), },
}
newEntity{ theme={mental=true}, name="psi on hit", points = 1, rarity = 16, level_range = {1, 50},
wielder = { psi_regen_when_hit = resolvers.randartmax(.04, 2), },
DarkGod
committed
----------------------------------------------------------------
-- Misc
----------------------------------------------------------------
newEntity{ theme={mental=true}, name="summon heal", points = 1, rarity = 16, level_range = {1, 50},
}
----------------------------------------------------------------
-- Physical Themes
----------------------------------------------------------------
----------------------------------------------------------------
-- Physical Damage
----------------------------------------------------------------
newEntity{ theme={physical=true}, name="phys dam", points = 1, rarity = 8, level_range = {1, 50},
}
newEntity{ theme={physical=true}, name="phys apr", points = 1, rarity = 10, level_range = {1, 50},
wielder = { combat_apr = resolvers.randartmax(1, 15), },
}
newEntity{ theme={physical=true}, name="phys crit", points = 1, rarity = 10, level_range = {1, 50},
wielder = { combat_physcrit = resolvers.randartmax(1, 15), },
}
newEntity{ theme={physical=true}, name="phys atk", points = 1, rarity = 10, level_range = {1, 50},
newEntity{ theme={physical=true}, name="phys crit magnitude", points = 3, rarity = 15, level_range = {1, 50},
DarkGod
committed
wielder = { combat_critical_power = resolvers.randartmax(3, 25), },
}
----------------------------------------------------------------
-- Resources
----------------------------------------------------------------
newEntity{ theme={physical=true}, name="stamina regeneration", points = 1, rarity = 15, level_range = {1, 50},
wielder = { stamina_regen = resolvers.randartmax(.2, 3), },
}
newEntity{ theme={physical=true}, name="increased stamina", points = 1, rarity = 14, level_range = {1, 50},
wielder = { max_stamina = resolvers.randartmax(5, 75), },
}
newEntity{ theme={physical=true}, name="life regeneration", points = 1, rarity = 11, level_range = {1, 50},
wielder = { life_regen = resolvers.randartmax(.2, 3), },
}
newEntity{ theme={physical=true}, name="increased life", points = 1, rarity = 11, level_range = {1, 50},
wielder = { max_life = resolvers.randartmax(10, 150), },
}
newEntity{ theme={physical=true}, name="improve heal", points = 1, rarity = 15, level_range = {1, 50},
wielder = { healing_factor = resolvers.randartmax(0.05, .5), },
}
----------------------------------------------------------------
-- Misc
----------------------------------------------------------------
newEntity{ theme={misc=true}, name="decreased fatigue", points = 1, rarity = 15, level_range = {1, 50},
wielder = { fatigue = -2 },
}
----------------------------------------------------------------
-- Defense Themes
----------------------------------------------------------------
----------------------------------------------------------------
-- Defense
----------------------------------------------------------------
newEntity{ theme={defense=true, physical=true}, name="def", points = 1, rarity = 10, level_range = {1, 50},
wielder = { combat_def = resolvers.randartmax(3, 9),
combat_def_ranged = resolvers.randartmax(3, 9), },
newEntity{ theme={defense=true, physical=true}, name="armor", points = 1, rarity = 10, level_range = {1, 50},
wielder = { combat_armor = resolvers.randartmax(2, 6), },
}
----------------------------------------------------------------
-- Saves
----------------------------------------------------------------
newEntity{ theme={defense=true, physical=true}, name="save physical", points = 1, rarity = 11, level_range = {1, 50},
wielder = { combat_physresist = resolvers.randartmax(3, 18), },
}
newEntity{ theme={defense=true, spell=true, antimagic=true}, name="save spell", points = 1, rarity = 11, level_range = {1, 50},
wielder = { combat_spellresist = resolvers.randartmax(3, 18), },
}
newEntity{ theme={defense=true, mental=true}, name="save mental", points = 1, rarity = 11, level_range = {1, 50},
wielder = { combat_mentalresist = resolvers.randartmax(3, 18), },
}
--------------------------------------------------------------
-- Immunities
--------------------------------------------------------------
newEntity{ theme={defense=true}, name="immune stun", points = 1, rarity = 7, level_range = {1, 50},
wielder = { stun_immune = resolvers.randartmax(0.05, 0.5), },
}
newEntity{ theme={defense=true}, name="immune knockback", points = 1, rarity = 14, level_range = {1, 50},
wielder = { knockback_immune = resolvers.randartmax(0.05, 0.5), },
}
newEntity{ theme={defense=true}, name="immune blind", points = 1, rarity = 7, level_range = {1, 50},
wielder = { blind_immune = resolvers.randartmax(0.05, 0.5), },
}
newEntity{ theme={defense=true}, name="immune confusion", points = 1, rarity = 14, level_range = {1, 50},
wielder = { confusion_immune = resolvers.randartmax(0.05, 0.5), },
}
newEntity{ theme={defense=true}, name="immune pin", points = 1, rarity = 14, level_range = {1, 50},
wielder = { pin_immune = resolvers.randartmax(0.05, 0.5), },
}
newEntity{ theme={defense=true}, name="immune poison", points = 1, rarity = 14, level_range = {1, 50},
wielder = { poison_immune = resolvers.randartmax(0.05, 0.5), },
}
newEntity{ theme={defense=true}, name="immune disease", points = 1, rarity = 14, level_range = {1, 50},
wielder = { disease_immune = resolvers.randartmax(0.05, 0.5), },
}
newEntity{ theme={defense=true}, name="immune silence", points = 1, rarity = 11, level_range = {1, 50},
wielder = { silence_immune = resolvers.randartmax(0.05, 0.5), },
}
newEntity{ theme={defense=true}, name="immune disarm", points = 1, rarity = 11, level_range = {1, 50},
wielder = { disarm_immune = resolvers.randartmax(0.05, 0.5), },
}
newEntity{ theme={defense=true}, name="immune cut", points = 1, rarity = 14, level_range = {1, 50},
wielder = { cut_immune = resolvers.randartmax(0.05, 0.5), },
}
newEntity{ theme={defense=true}, name="immune teleport", points = 1, rarity = 20, level_range = {1, 50},
wielder = { teleport_immune = resolvers.randartmax(0.05, 0.5), },
}
--------------------------------------------------------------
-- Resist %
--------------------------------------------------------------
newEntity{ theme={defense=true, physical=true}, name="resist physical", points = 2, rarity = 15, level_range = {1, 50},
wielder = { resists = { [DamageType.PHYSICAL] = resolvers.randartmax(1, 15), }, },
}
newEntity{ theme={defense=true, mind=true}, name="resist mind", points = 2, rarity = 15, level_range = {1, 50},
wielder = { resists = { [DamageType.MIND] = resolvers.randartmax(3, 15), }, },
}
newEntity{ theme={defense=true, antimagic=true, fire=true}, name="resist fire", points = 1, rarity = 11, level_range = {1, 50},
wielder = { resists = { [DamageType.FIRE] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={defense=true, antimagic=true, cold=true}, name="resist cold", points = 1, rarity = 11, level_range = {1, 50},
wielder = { resists = { [DamageType.COLD] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={defense=true, antimagic=true, acid=true}, name="resist acid", points = 1, rarity = 11, level_range = {1, 50},
wielder = { resists = { [DamageType.ACID] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={defense=true, antimagic=true, lightning=true}, name="resist lightning", points = 1, rarity = 11, level_range = {1, 50},
wielder = { resists = { [DamageType.LIGHTNING] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={defense=true, antimagic=true, arcane=true}, name="resist arcane", points = 1, rarity = 15, level_range = {1, 50},
wielder = { resists = { [DamageType.ARCANE] = resolvers.randartmax(5, 5), }, },
}
newEntity{ theme={defense=true, antimagic=true, nature=true}, name="resist nature", points = 2, rarity = 11, level_range = {1, 50},
wielder = { resists = { [DamageType.NATURE] = resolvers.randartmax(3, 20), }, },
}
newEntity{ theme={defense=true, antimagic=true, blight=true}, name="resist blight", points = 2, rarity = 11, level_range = {1, 50},
wielder = { resists = { [DamageType.BLIGHT] = resolvers.randartmax(3, 20), }, },
}
newEntity{ theme={defense=true, antimagic=true, light=true}, name="resist light", points = 2, rarity = 11, level_range = {1, 50},
wielder = { resists = { [DamageType.LIGHT] = resolvers.randartmax(3, 20), }, },
}
newEntity{ theme={defense=true, antimagic=true, dark=true}, name="resist darkness", points = 2, rarity = 11, level_range = {1, 50},
wielder = { resists = { [DamageType.DARKNESS] = resolvers.randartmax(3, 20), }, },
}
newEntity{ theme={defense=true, antimagic=true, temporal=true}, name="resist temporal", points = 2, rarity = 15, level_range = {1, 50},
wielder = { resists = { [DamageType.TEMPORAL] = resolvers.randartmax(3, 15), }, },
}
----------------------------------------------------------------
--- Elemental Themes ---
----------------------------------------------------------------
----------------------------------------------------------------
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
----------------------------------------------------------------
-- Elemental Retribution
----------------------------------------------------------------
newEntity{ theme={physical=true}, name="physical retribution", points = 1, rarity = 18, level_range = {1, 50},
wielder = { on_melee_hit = {[DamageType.PHYSICAL] = resolvers.randartmax(4, 20), }, },
}
newEntity{ theme={mind=true, mental=true}, name="mind retribution", points = 1, rarity = 24, level_range = {1, 50},
wielder = { on_melee_hit = {[DamageType.MIND] = resolvers.randartmax(4, 20), }, },
}
newEntity{ theme={acid=true}, name="acid retribution", points = 1, rarity = 18, level_range = {1, 50},
wielder = { on_melee_hit = {[DamageType.ACID] = resolvers.randartmax(4, 20), }, },
}
newEntity{ theme={lightning=true}, name="lightning retribution", points = 1, rarity = 18, level_range = {1, 50},
wielder = { on_melee_hit = {[DamageType.LIGHTNING] = resolvers.randartmax(4, 20), }, },
}
newEntity{ theme={fire=true}, name="fire retribution", points = 1, rarity = 18, level_range = {1, 50},
wielder = { on_melee_hit = {[DamageType.FIRE] = resolvers.randartmax(4, 20), }, },
}
newEntity{ theme={cold=true}, name="cold retribution", points = 1, rarity = 18, level_range = {1, 50},
wielder = { on_melee_hit = {[DamageType.COLD] = resolvers.randartmax(4, 20), }, },
}
newEntity{ theme={light=true}, name="light retribution", points = 1, rarity = 18, level_range = {1, 50},
wielder = { on_melee_hit = {[DamageType.LIGHT] = resolvers.randartmax(4, 20), }, },
}
newEntity{ theme={dark=true}, name="dark retribution", points = 1, rarity = 18, level_range = {1, 50},
wielder = { on_melee_hit = {[DamageType.DARKNESS] = resolvers.randartmax(4, 20), }, },
}
newEntity{ theme={blight=true, spell=true}, name="blight retribution", points = 1, rarity = 18, level_range = {1, 50},
wielder = { on_melee_hit = {[DamageType.BLIGHT] = resolvers.randartmax(4, 20), }, },
}
newEntity{ theme={nature=true}, name="nature retribution", points = 1, rarity = 18, level_range = {1, 50},
wielder = { on_melee_hit = {[DamageType.NATURE] = resolvers.randartmax(4, 20), }, },
}
newEntity{ theme={arcane=true, spell=true}, name="arcane retribution", points = 2, rarity = 24, level_range = {1, 50},
wielder = { on_melee_hit = {[DamageType.ARCANE] = resolvers.randartmax(4, 20), }, },
}
newEntity{ theme={temporal=true}, name="temporal retribution", points = 2, rarity = 24, level_range = {1, 50},
wielder = { on_melee_hit = {[DamageType.TEMPORAL] = resolvers.randartmax(4, 20), }, },
}
----------------------------------------------------------------
-- Damage %
----------------------------------------------------------------
newEntity{ theme={physical=true}, name="inc damage physical", points = 1, rarity = 11, level_range = {1, 50},
wielder = { inc_damage = { [DamageType.PHYSICAL] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={mind=true, mental=true}, name="inc damage mind", points = 1, rarity = 11, level_range = {1, 50},
wielder = { inc_damage = { [DamageType.MIND] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={fire=true}, name="inc damage fire", points = 1, rarity = 11, level_range = {1, 50},
wielder = { inc_damage = { [DamageType.FIRE] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={cold=true}, name="inc damage cold", points = 1, rarity = 11, level_range = {1, 50},
wielder = { inc_damage = { [DamageType.COLD] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={acid=true}, name="inc damage acid", points = 1, rarity = 11, level_range = {1, 50},
wielder = { inc_damage = { [DamageType.ACID] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={lightning=true}, name="inc damage lightning", points = 1, rarity = 11, level_range = {1, 50},
wielder = { inc_damage = { [DamageType.LIGHTNING] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={arcane=true, spell=true}, name="inc damage arcane", points = 1, rarity = 11, level_range = {1, 50},
wielder = { inc_damage = { [DamageType.ARCANE] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={nature=true}, name="inc damage nature", points = 1, rarity = 11, level_range = {1, 50},
wielder = { inc_damage = { [DamageType.NATURE] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={blight=true, spell=true}, name="inc damage blight", points = 1, rarity = 11, level_range = {1, 50},
wielder = { inc_damage = { [DamageType.BLIGHT] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={light=true}, name="inc damage light", points = 1, rarity = 11, level_range = {1, 50},
wielder = { inc_damage = { [DamageType.LIGHT] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={dark=true}, name="inc damage darkness", points = 1, rarity = 11, level_range = {1, 50},
wielder = { inc_damage = { [DamageType.DARKNESS] = resolvers.randartmax(3, 30), }, },
}
newEntity{ theme={temporal=true}, name="inc damage temporal", points = 1, rarity = 11, level_range = {1, 50},
wielder = { inc_damage = { [DamageType.TEMPORAL] = resolvers.randartmax(3, 30), }, },
}
----------------------------------------------------------------
-- Resist Penetration %
----------------------------------------------------------------
newEntity{ theme={physical=true}, name="resists pen physical", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.PHYSICAL] = resolvers.randartmax(5, 25), }, },
newEntity{ theme={mind=true, mental=true}, name="resists pen mind", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.MIND] = resolvers.randartmax(5, 25), }, },
newEntity{ theme={fire=true}, name="resists pen fire", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.FIRE] = resolvers.randartmax(5, 25), }, },
newEntity{ theme={cold=true}, name="resists pen cold", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.COLD] = resolvers.randartmax(5, 25), }, },
newEntity{ theme={acid=true}, name="resists pen acid", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.ACID] = resolvers.randartmax(5, 25), }, },
newEntity{ theme={lightning=true}, name="resists pen lightning", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.LIGHTNING] = resolvers.randartmax(5, 25), }, },
newEntity{ theme={arcane=true, spell=true}, name="resists pen arcane", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.ARCANE] = resolvers.randartmax(5, 25), }, },
newEntity{ theme={nature=true}, name="resists pen nature", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.NATURE] = resolvers.randartmax(5, 25), }, },
newEntity{ theme={blight=true, spell=true}, name="resists pen blight", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.BLIGHT] = resolvers.randartmax(5, 25), }, },
newEntity{ theme={light=true}, name="resists pen light", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.LIGHT] = resolvers.randartmax(5, 25), }, },
newEntity{ theme={dark=true}, name="resists pen darkness", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.DARKNESS] = resolvers.randartmax(5, 25), }, },
newEntity{ theme={temporal=true}, name="resists pen temporal", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.TEMPORAL] = resolvers.randartmax(5, 25), }, },
}
----------------------------------------------------------------
--- Misc Themes ---
----------------------------------------------------------------
----------------------------------------------------------------
-- Stats
----------------------------------------------------------------
newEntity{ theme={misc=true, physical=true}, name="stat str", points = 1, rarity = 7, level_range = {1, 50},
wielder = { inc_stats = { [Stats.STAT_STR] = resolvers.randartmax(1, 10), }, },
}
newEntity{ theme={misc=true, physical=true}, name="stat dex", points = 1, rarity = 7, level_range = {1, 50},
wielder = { inc_stats = { [Stats.STAT_DEX] = resolvers.randartmax(1, 10), }, },
}
newEntity{ theme={misc=true, spell=true}, name="stat mag", points = 1, rarity = 7, level_range = {1, 50},
wielder = { inc_stats = { [Stats.STAT_MAG] = resolvers.randartmax(1, 10), }, },
}
newEntity{ theme={misc=true, spell=true, mental=true}, name="stat wil", points = 1, rarity = 7, level_range = {1, 50},
wielder = { inc_stats = { [Stats.STAT_WIL] = resolvers.randartmax(1, 10), }, },
}
newEntity{ theme={misc=true, mental=true}, name="stat cun", points = 1, rarity = 7, level_range = {1, 50},
wielder = { inc_stats = { [Stats.STAT_CUN] = resolvers.randartmax(1, 10), }, },
}
newEntity{ theme={misc=true, physical=true}, name="stat con", points = 1, rarity = 7, level_range = {1, 50},
wielder = { inc_stats = { [Stats.STAT_CON] = resolvers.randartmax(1, 10), }, },
}
----------------------------------------------------------------
-- Other
----------------------------------------------------------------
newEntity{ theme={misc=true, darkness=true}, name="see invisible", points = 1, rarity = 11, level_range = {1, 50},
wielder = { see_invisible = resolvers.randartmax(3, 24), },
}
newEntity{ theme={misc=true, darkness=true}, name="infravision radius", points = 1, rarity = 14, level_range = {1, 50},
wielder = { infravision = resolvers.randartmax(1, 3), },
}
newEntity{ theme={misc=true, light=true}, name="lite radius", points = 1, rarity = 14, level_range = {1, 50},
wielder = { lite = resolvers.randartmax(1, 3), },
}
newEntity{ theme={misc=true, mental=true}, name="telepathy", points = 60, rarity = 100, level_range = {1, 50},
DarkGod
committed
newEntity{ theme={misc=true, mental=true}, name="orc telepathy", points = 2, rarity = 50, level_range = {1, 50},
DarkGod
committed
newEntity{ theme={misc=true, mental=true}, name="dragon telepathy", points = 2, rarity = 40, level_range = {1, 50},
DarkGod
committed
newEntity{ theme={misc=true, mental=true}, name="demon telepathy", points = 2, rarity = 40, level_range = {1, 50},
wielder = { esp = {["demon/minor"]=1, ["demon/major"]=1}, },
}
DarkGod
committed
----------------------------------------------------------------
-- Melee damage Projection (rare)
----------------------------------------------------------------
newEntity{ theme={blight=true}, name="corrupted blood melee", points = 2, rarity = 25, level_range = {1, 50},
melee_project = {[DamageType.ITEM_BLIGHT_DISEASE] = resolvers.randartmax(10, 20), },
--ranged_project = {[DamageType.ITEM_BLIGHT_DISEASE] = resolvers.randartmax(10, 30), },
}
DarkGod
committed
}
DarkGod
committed
newEntity{ theme={acid=true}, name="acid corrode melee", points = 2, rarity = 20, level_range = {1, 50},
wielder = { melee_project = {[DamageType.ITEM_ACID_CORRODE] = resolvers.randartmax(15, 30), },
--ranged_project = {[DamageType.ITEM_ACID_CORRODE] = resolvers.randartmax(15, 40), },
}
}
DarkGod
committed
newEntity{ theme={light=true}, name="light blind melee", points = 2, rarity = 20, level_range = {1, 50},
melee_project = {[DamageType.ITEM_LIGHT_BLIND] = resolvers.randartmax(15, 30), },
--ranged_project = {[DamageType.ITEM_LIGHT_BLIND] = resolvers.randartmax(15, 40), },
},
DarkGod
committed
}
newEntity{ theme={temporal=true}, name="temporal energize melee", points = 2, rarity = 20, level_range = {1, 50},
wielder = {
melee_project = {[DamageType.ITEM_TEMPORAL_ENERGIZE] = resolvers.randartmax(10, 40), },
--ranged_project = {[DamageType.ITEM_TEMPORAL_ENERGIZE] = resolvers.randartmax(10, 40), },
},
DarkGod
committed
}
newEntity{ theme={lightning=true}, name="lightning daze melee", points = 2, rarity = 20, level_range = {1, 50},
melee_project = {[DamageType.ITEM_LIGHTNING_DAZE] = resolvers.randartmax(15, 30), },
--ranged_project = {[DamageType.ITEM_LIGHTNING_DAZE] = resolvers.randartmax(15, 40), },
},
DarkGod
committed
}
newEntity{ theme={antimagic=true}, name="manaburn melee", points = 2, rarity = 18, level_range = {1, 50},
melee_project = {[DamageType.ITEM_ANTIMAGIC_MANABURN] = resolvers.randartmax(10, 20), },
--ranged_project = {[DamageType.ITEM_ANTIMAGIC_MANABURN] = resolvers.randartmax(10, 40), },
},
DarkGod
committed
}
newEntity{ theme={nature=true, antimagic=true}, name="slime melee", points = 2, rarity = 18, level_range = {1, 50},
melee_project = {[DamageType.ITEM_NATURE_SLOW] = resolvers.randartmax(15, 30), },
--ranged_project = {[DamageType.ITEM_NATURE_SLOW] = resolvers.randartmax(15, 40), },
},
DarkGod
committed
}
newEntity{ theme={dark=true}, name="dark numbing melee", points = 2, rarity = 24, level_range = {1, 50},
melee_project = {[DamageType.ITEM_DARKNESS_NUMBING] = resolvers.randartmax(15, 30), },
--ranged_project = {[DamageType.ITEM_DARKNESS_NUMBING] = resolvers.randartmax(15, 40), },
},
DarkGod
committed
}
----------------------------------------------------------------
-- High level -- These help PCs (mostly) scale various important stats that tend to fall behind late game or are of particular importance late game
-- We can safely assume that highly scaled PCs use a lot of randart gear
DarkGod
committed
----------------------------------------------------------------
-- The ultimate Ghoul buff
newEntity{ theme={physical=true, defense=true}, name="die at greater", points = 1, rarity = 15, level_range = {20, 50},
wielder = { die_at = resolvers.randartmax(-20, -80), },
}
newEntity{ theme={defense=true, misc=true}, name="ignore crit greater", points = 1, rarity = 15, level_range = {30, 50},
DarkGod
committed
wielder = { ignore_direct_crits = resolvers.randartmax(5, 15), },
}
-- High level partly for power but mostly because you need to assemble some tools before this is useful
newEntity{ theme={defense=true, spell=true, temporal=true}, name="void", points = 2, rarity = 20, level_range = {20, 50},
wielder = { defense_on_teleport = resolvers.randartmax(5, 15),
resist_all_on_teleport = resolvers.randartmax(5, 15),
effect_reduction_on_teleport = resolvers.randartmax(5, 15)
newEntity{ theme={defense=true, physical=true}, name="save physical greater", points = 1, rarity = 18, level_range = {30, 50},
wielder = { combat_physresist = resolvers.randartmax(10, 30), },
newEntity{ theme={defense=true, spell=true, antimagic=true}, name="save spell greater", points = 1, rarity = 18, level_range = {30, 50},
wielder = { combat_spellresist = resolvers.randartmax(10, 30), },
newEntity{ theme={defense=true, mental=true}, name="save mental greater", points = 1, rarity = 18, level_range = {30, 50},
wielder = { combat_mentalresist = resolvers.randartmax(10, 30), },
newEntity{ theme={defense=true, physical=true}, name="armor greater", points = 2, rarity = 10, level_range = {30, 50},
wielder = { combat_armor = resolvers.randartmax(2, 14), },