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-- TE4 - T-Engine 4
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Mouse = require "engine.Mouse"
-- @classmod engine.LogDisplay
module(..., package.seeall, class.inherit(engine.ui.Base))
--- Creates the log zone
function _M:init(x, y, w, h, max, fontname, fontsize, color, bgcolor)
self.color = color or {255,255,255}
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if type(bgcolor) ~= "string" then
self.bgcolor = bgcolor or {0,0,0}
else
self.bgcolor = {0,0,0}
self.bg_image = bgcolor
end
self.font = core.display.newFont(fontname or "/data/font/DroidSans.ttf", fontsize or 12)
self.font_h = self.font:lineSkip()
self.log = {}
getmetatable(self).__call = _M.call
self.scroll = 0
self.changed = true
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self:resize(x, y, w, h)
-- if config.settings.log_to_disk then self.out_f = fs.open("/game-log-"..(game and type(game) == "table" and game.__mod_info and game.__mod_info.short_name or "default").."-"..os.time()..".txt", "w") end
end
function _M:enableShadow(v)
self.shadow = v
end
function _M:enableFading(v)
end
--- Resize the display area
function _M:resize(x, y, w, h)
self.display_x, self.display_y = math.floor(x), math.floor(y)
self.w, self.h = math.floor(w), math.floor(h)
self.fw, self.fh = self.w - 4, self.font:lineSkip()
self.max_display = math.floor(self.h / self.fh)
self.changed = true
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if self.bg_image then
local fill = core.display.loadImage(self.bg_image)
local fw, fh = fill:getSize()
self.bg_surface = core.display.newSurface(w, h)
self.bg_surface:erase(0, 0, 0)
for i = 0, w, fw do for j = 0, h, fh do
self.bg_surface:merge(fill, i, j)
end end
self.bg_texture, self.bg_texture_w, self.bg_texture_h = self.bg_surface:glTexture()
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end
self.mouse = Mouse.new()
self.mouse.delegate_offset_x = self.display_x
self.mouse.delegate_offset_y = self.display_y
self.mouse:registerZone(0, 0, self.w, self.h, function(button, x, y, xrel, yrel, bx, by, event) self:mouseEvent(button, x, y, xrel, yrel, bx, by, event) end)
end
--- Returns the full log
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function _M:getLog(extra, timestamp)
local log = {}
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for i = 1, #self.log do
if timestamp and self.log[i].timestamp <= timestamp then break end
if not extra then
log[#log+1] = self.log[i].str
else
log[#log+1] = {str=self.log[i].str, src=self.log[i]}
end
end
return log
end
if not self.log[1] then return 0 end
return self.log[1].timestamp
end
--- Make a dialog popup with the full log
function _M:showLogDialog(title, shadow)
local log = self:getLog()
local d = require_first("mod.dialogs.ShowLog", "engine.dialogs.ShowLog").new(title or "Message Log", shadow, {log=log})
game:registerDialog(d)
end
local urlfind = (lpeg.P"http://" + lpeg.P"https://") * (1-lpeg.P" ")^0
local urlmatch = lpeg.anywhere(lpeg.C(urlfind))
--- Appends text to the log
-- This method is set as the call methamethod too, this means it is usable like this:<br/>
-- log = LogDisplay.new(...)<br/>
-- log("foo %s", s)
function _M:call(str, ...)
local tstr = str:toString()
if self.out_f then self.out_f:write(tstr:removeColorCodes()) self.out_f:write("\n") end
local url = urlmatch:match(tstr)
if url then
tstr = tstr:lpegSub(urlfind, "#LIGHT_BLUE##{italic}#"..url.."#{normal}##LAST#")
end
table.insert(self.log, 1, {str=tstr, timestamp = core.game.getTime(), url=url})
self.changed = true
end
--- Gets the last log line
function _M:getNewestLine()
if self.log[1] then return self.log[1].str end
return nil
end
--- Clear the log
function _M:empty()
self.log = {}
self.changed = true
end
--- Get Last Lines From Log
-- @param number number of lines to retrieve
function _M:getLines(number)
local from = number
if from > #self.log then from = #self.log end
local lines = { }
for i = from, 1, -1 do
lines[#lines+1] = tostring(self.log[i].str)
end
return lines
end
function _M:onMouse(fct)
self.on_mouse = fct
end
function _M:mouseEvent(button, x, y, xrel, yrel, bx, by, event)
if button == "wheelup" then self:scrollUp(1)
elseif button == "wheeldown" then self:scrollUp(-1)
else
if not self.on_mouse or not self.dlist then return end
local citem = nil
local ci
for i = 1, #self.dlist do
local item = self.dlist[i]
if item.dh and by >= item.dh - self.mouse.delegate_offset_y then citem = self.dlist[i] ci=i break end
end
if citem then
local sub_es = {}
for e, _ in pairs(citem.item._dduids) do sub_es[#sub_es+1] = e end
if citem.url and button == "left" and event == "button" then
util.browserOpenUrl(citem.url, {is_external=true})
else
self.on_mouse(citem, sub_es, button, event, x, y, xrel, yrel, bx, by)
end
else
self.on_mouse(nil, nil, button, event, x, y, xrel, yrel, bx, by)
end
end
end
function _M:display()
-- If nothing changed, return the same surface as before
self.changed = false
-- Erase and the display
self.dlist = {}
local h = 0
local old_style = self.font:getStyle()
for z = 1 + self.scroll, #self.log do
local stop = false
local tstr = self.log[z].str
gen = self.font:draw(tstr, self.w, 255, 255, 255, false, true)
self.dlist[#self.dlist+1] = {item=gen[i], date=self.log[z].reset_fade or self.log[z].timestamp, url=self.log[z].url}
h = h + self.fh
if h > self.h - self.fh then stop=true break end
self.font:setStyle(old_style)
end
function _M:toScreen()
self:display()
if self.bg_texture then self.bg_texture:toScreenFull(self.display_x, self.display_y, self.w, self.h, self.bg_texture_w, self.bg_texture_h) end
local now = core.game.getTime()
local shader = Shader.default.textoutline and Shader.default.textoutline.shad
local h = self.display_y + self.h - self.fh
for i = 1, #self.dlist do
local item = self.dlist[i].item
local fade = 1
if self.fading and self.fading > 0 then
fade = now - self.dlist[i].date
if fade < self.fading * 1000 then fade = 1
elseif fade < self.fading * 2000 then fade = (self.fading * 2000 - fade) / (self.fading * 1000)
else fade = 0 end
end
shader:uniOutlineSize(0.7, 0.7)
shader:uniTextSize(item._tex_w, item._tex_h)
else
item._tex:toScreenFull(self.display_x+2, h+2, item.w, item.h, item._tex_w, item._tex_h, 0,0,0, self.shadow * fade)
end
end
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item._tex:toScreenFull(self.display_x, h, item.w, item.h, item._tex_w, item._tex_h, 1, 1, 1, fade)
if self.shadow and shader then shader:use(false) end
for e, d in pairs(item._dduids) do e:toScreen(nil, self.display_x + d.x, h, d.w, d.w, fade, false, false) end
if not self.fading then
self.scrollbar.pos = self.scroll
self.scrollbar.max = self.max - self.max_display + 1
self.scrollbar:display(self.display_x + self.w - self.scrollbar.w, self.display_y)
--- Scroll the zone
-- @param i number representing how many lines to scroll
function _M:scrollUp(i)
self.scroll = self.scroll + i
if self.scroll > #self.log - 1 then self.scroll = #self.log - 1 end
if self.scroll < 0 then self.scroll = 0 end
self.changed = true
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self:resetFade()
end
function _M:resetFade()
local log = self.log
-- Reset fade
for i = 1,#log do
log[i].reset_fade = core.game.getTime()
end