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-- TE4 - T-Engine 4
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Map = require "engine.Map"
--- Computes a direct line path from start to end
-- @classmod engine.DirectPath
module(..., package.seeall, class.make)
--- Initializes DirectPath for a map and an actor
-- @param[type=Map] map
-- @param[type=Actor] actor
function _M:init(map, actor)
self.map = map
self.actor = actor
end
--- Compute path from sx/sy to tx/ty
-- @param sx the start coord
-- @param sy the start coord
-- @param tx the end coord
-- @param ty the end coord
-- @param[opt] use_has_seen if true the astar wont consider non-has_seen grids
-- @return[1] nil if no path
-- @return[2] a list of nodes in the form { {x=...,y=...}, {x=...,y=...}, ..., {x=tx,y=ty}}
function _M:calc(sx, sy, tx, ty, use_has_seen)
local path = {}
local l = line.new(sx, sy, tx, ty)
local nx, ny = l()
while nx and ny do
if (not use_has_seen or self.map.has_seens(nx, ny)) and self.map:isBound(nx, ny) and not self.map:checkEntity(nx, ny, Map.TERRAIN, "block_move", self.actor, nil, true) then
path[#path+1] = {x=nx, y=ny}
else
break
end
nx, ny = l()
end
return path
end