Commit 30c56dce7572ce7c13a8ec384e18b835f72d9e45

Authored by dg
1 parent 809ec9e2

Anorithils escorts teach the Light tree instead of Hymns


git-svn-id: http://svn.net-core.org/repos/t-engine4@2797 51575b47-30f0-44d4-a5cc-537603b46e54
... ... @@ -1182,7 +1182,7 @@ function _M:die(src)
1182 1182 end
1183 1183
1184 1184 -- Increase vim
1185   - if src and src.knowTalent and src:knowTalent(src.T_VIM_POOL) then src:incVim(1 + src:getWil() / 10)) end
  1185 + if src and src.knowTalent and src:knowTalent(src.T_VIM_POOL) then src:incVim(1 + src:getWil() / 10) end
1186 1186 if src and src.attr and src:attr("vim_on_death") and not self:attr("undead") then src:incVim(src:attr("vim_on_death")) end
1187 1187
1188 1188 if src and src.resolveSource and src:resolveSource().player then
... ...
... ... @@ -94,11 +94,11 @@ local reward_types = {
94 94 },
95 95 anorithil = {
96 96 types = {
97   - ["divine/hymns"] = 0.7,
  97 + ["divine/light"] = 0.7,
98 98 },
99 99 talents = {
100   - [Talents.T_HYMN_OF_DETECTION] = 1,
101   - [Talents.T_HYMN_OF_PERSEVERANCE] = 1,
  100 + [Talents.T_BATHE_IN_LIGHT] = 1,
  101 + [Talents.T_PROVIDENCE] = 1,
102 102 },
103 103 stats = {
104 104 [Stats.STAT_CUN] = 2,
... ...
... ... @@ -26,7 +26,7 @@ newTalent{
26 26 cooldown = 10,
27 27 positive = -10,
28 28 tactical = { HEAL = 2 },
29   - getHeal = function(self, t) return self:combatTalentSpellDamage(t, 20, 240) end,
  29 + getHeal = function(self, t) return self:combatTalentSpellDamage(t, 20, 440) end,
30 30 action = function(self, t)
31 31 self:heal(self:spellCrit(t.getHeal(self, t)), self)
32 32 game:playSoundNear(self, "talents/heal")
... ... @@ -49,7 +49,7 @@ newTalent{
49 49 cooldown = 10,
50 50 positive = -20,
51 51 tactical = { HEAL = 3 },
52   - getHeal = function(self, t) return self:combatTalentSpellDamage(t, 4, 30) end,
  52 + getHeal = function(self, t) return self:combatTalentSpellDamage(t, 4, 40) end,
53 53 getDuration = function(self, t) return self:getTalentLevel(t) + 2 end,
54 54 action = function(self, t)
55 55 local tg = {type="ball", range=self:getTalentRange(t), radius=3}
... ... @@ -83,7 +83,7 @@ newTalent{
83 83 positive = -20,
84 84 cooldown = 15,
85 85 tactical = { DEFEND = 2 },
86   - getAbsorb = function(self, t) return self:combatTalentSpellDamage(t, 30, 270) end,
  86 + getAbsorb = function(self, t) return self:combatTalentSpellDamage(t, 30, 470) end,
87 87 action = function(self, t)
88 88 self:setEffect(self.EFF_DAMAGE_SHIELD, 10, {power=t.getAbsorb(self, t)})
89 89 game:playSoundNear(self, "talents/heal")
... ...
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