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Commit 30c56dce authored by dg's avatar dg
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Anorithils escorts teach the Light tree instead of Hymns

git-svn-id: http://svn.net-core.org/repos/t-engine4@2797 51575b47-30f0-44d4-a5cc-537603b46e54
parent 809ec9e2
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......@@ -1182,7 +1182,7 @@ function _M:die(src)
end
-- Increase vim
if src and src.knowTalent and src:knowTalent(src.T_VIM_POOL) then src:incVim(1 + src:getWil() / 10)) end
if src and src.knowTalent and src:knowTalent(src.T_VIM_POOL) then src:incVim(1 + src:getWil() / 10) end
if src and src.attr and src:attr("vim_on_death") and not self:attr("undead") then src:incVim(src:attr("vim_on_death")) end
if src and src.resolveSource and src:resolveSource().player then
......
......@@ -94,11 +94,11 @@ local reward_types = {
},
anorithil = {
types = {
["divine/hymns"] = 0.7,
["divine/light"] = 0.7,
},
talents = {
[Talents.T_HYMN_OF_DETECTION] = 1,
[Talents.T_HYMN_OF_PERSEVERANCE] = 1,
[Talents.T_BATHE_IN_LIGHT] = 1,
[Talents.T_PROVIDENCE] = 1,
},
stats = {
[Stats.STAT_CUN] = 2,
......
......@@ -26,7 +26,7 @@ newTalent{
cooldown = 10,
positive = -10,
tactical = { HEAL = 2 },
getHeal = function(self, t) return self:combatTalentSpellDamage(t, 20, 240) end,
getHeal = function(self, t) return self:combatTalentSpellDamage(t, 20, 440) end,
action = function(self, t)
self:heal(self:spellCrit(t.getHeal(self, t)), self)
game:playSoundNear(self, "talents/heal")
......@@ -49,7 +49,7 @@ newTalent{
cooldown = 10,
positive = -20,
tactical = { HEAL = 3 },
getHeal = function(self, t) return self:combatTalentSpellDamage(t, 4, 30) end,
getHeal = function(self, t) return self:combatTalentSpellDamage(t, 4, 40) end,
getDuration = function(self, t) return self:getTalentLevel(t) + 2 end,
action = function(self, t)
local tg = {type="ball", range=self:getTalentRange(t), radius=3}
......@@ -83,7 +83,7 @@ newTalent{
positive = -20,
cooldown = 15,
tactical = { DEFEND = 2 },
getAbsorb = function(self, t) return self:combatTalentSpellDamage(t, 30, 270) end,
getAbsorb = function(self, t) return self:combatTalentSpellDamage(t, 30, 470) end,
action = function(self, t)
self:setEffect(self.EFF_DAMAGE_SHIELD, 10, {power=t.getAbsorb(self, t)})
game:playSoundNear(self, "talents/heal")
......
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