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  • WaveFunctionCollapse
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Created with Raphaël 2.2.01Nov30Oct29282723222120191817732130Sep26252423222019181716Aug1528Jul272625242322191817161514131211109875432130Jun28272625242119181713121198643231May302928272625222120191817161514131110876432130Apr2928272625242322211954131Mar30292821201918171615141312111098event betterwelcome to Suslik in the creditsupdated meleestormUsing Aegis on shields will visualy change themMerge branch 'master' of git.net-core.org:darkgod/t-engine4update runicshield shadersanity ?less log spammoar logDamage shields, absorbs, ... are now noted in the logMost healign spells now have a "runic heal" gfx effectbah wont helpVenom drakes can now appear in the noxious caldera and in gorbat pridefix female dwarf dollshields get staff accuracy effectfixed weapon masteriesFlat damage cap% is now applied after shieldsDisruption Shield now partially absorbs the hit that makes it explodefix AM questfix dredge hitsadded a nice square fontMerge branch 'master' of git.net-core.org:darkgod/t-engine4idea ideafix meleetestgloves & gauntlets have accuracy effectsNPCs can use Shoot Downimagelist fct now gets the buttonAdventurers start with both gloves and gauntletsUnarmed 0.6 attack speed is bound to Empty Hands, not to being a BrawlerNew Actor:checkPool method to facilitate learning pools/... on talents learntwoopsplopplopSwords, axes, maces, staves, daggers, whips, tridents, bows and slings now have special "unique" effects when hitting a foe for each attack you have over their defencefixed Projectile:makeProject never using the name from "tg"fixed listcolumn default selectionPlayer can now tag objects with a name; tagged objects can not be dropped, destroyed or transmogrified until the tag is removedFixed actor execution loop to crrectly resume at the next actor after the pause: aka this should fix Through the CrowdAutomatic talents will be used in order: instant ones first, then higher CD ones first. Only one non-instant talent will be used each turn
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