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Created with Raphaël 2.2.010Jan987876532131Dec30292827262524232221201918161514131275432130Nov282617161714131275432126Oct23222117161514131211109876432130Sep2928262423222018161514131210852130Aug28272625212018113131Jul30292829282726252425242524232221201918171615141312111094whoopsFixed onTakeoff call and only if mustwearNo changing signature.woopsfix tileset loadinghumspellbinding talents cannot overlapcontingency descriptioncleaner stop codegravity locus anti-gravity is now applied to repulsion blastcan return the name of the gamepad controllerAdded engine support for gamepad events and touch events; no effect ingame but addons could be made to make touch or gamepad UIsupdated stasis to work with spellbindingstasis mostly donestasis wipWrong argument order. And calls with inconsistent argument order. Really.Don'tbreak backwards compatibilitySome small fixes.Final passes.Merge branch 'master' of git.net-core.org:darkgod/t-engine4typoflux tree updatedcheck if tilesets are usablerebase clean upphase pulse finishedmatter preporganizationtemporal combat treeexploding teleports are just to much funbetterbrought back banish (replaced phase pulse)speed control rebalanced - but buggy callbackssummons can't summon temporal houndssanity checkdiscontinuity fixwarden weapon swapping now works with Attack and ShootMerge branch 'melee-range' into 'master'Merge branch 'upvalue_slowdown' into 'master'Merge branch 'tablesample' into 'master'Moved upvalue check before defaults are inserted, to speed things up tremendously.
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