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Created with Raphaël 2.2.027Jan26211918171428Dec22148730Nov4230Oct292623221915975130Sep31Aug303130252119151412910974330Jul2726252221201643230Jun2928272625242220191817161514131211109876532131May29282726252423222120191817161312111076542130Apr292827262423222120191817161512987131Mar29262524191084226Feb1917161511853229Jan28262513865432131Dec302928211917161311109765432Merge branch '1.8-misc' into 'master' Merge branch 'typos180' into 'master' Generic quake fix.Misc FixesSwapped the orientation of some items images to be more consistentwhat is it all for! weird !Fix so taht premade characters now have a bonus zone correctly assignedstuff for stuffcrit shrug updatetypos180typos180crit shrug updatecrit shrug updatecrit shrug updatecrit shrug updatecrit shrug updatecrit shrug updatetypo: Shiiak -> Shiaaktypo: wanderer -> wanderedplopplopmake west portal quets more genericplopfor LLCharacter sheet now displays the actual race name instead of the internal idMerge branch 'patch-2' into 'master' Merge branch 'limit-purging-trap' into 'master' Merge branch 'umbral_agility_display' into 'master' Merge branch 'sound_of_flame' into 'master' Merge branch 'fix_dream_forge' into 'master' Merge branch 'fix_deflect_missiles' into 'master' Merge branch 'fix_distortion_dmg' into 'master' Merge branch 'fix_kinetic_strike_description' into 'master' Removed "WALL" definition which overrode "HARDWALL" definition. Prevents looking into vault with Track, etc, as with other vaults.patch-2patch-2Limit Purging Trap to NPCs that are already anti-magic. It's really nasty and can seemingly come out of nowhere compared to other anti-magic, which is usually apparent from the enemy base type or class.limit-purging-t…limit-purging-trapmake sure Umbral Agility is displayed in CharacterSheet even when you have no other darkness res-penadd sound of flame (which is a copy of fire.ogg).fix: Dreamforge correctly uses mindcritfix: Deflect Projectiles works properly when player cancels deactivation.fix: the description of Kinetic Strike matches the real weapon damage.fix: distortion damage properly ignores enemy resistfix air stuff from ressourcification
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