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Created with Raphaël 2.2.018Jun171615141312118765432131May302928272623222019181716151413121110987653230Apr272625242322212019181712111098765432131Mar302928272625242322201918plopsave spaceAdded support for grouping images into tilesets for faster loadingadzplopmoooarrReplaced SDL_Mixer with OpenAL for audio systemRain sounds in the old forestswitch to openAL, WIPSome eagles (purely cosmetic) will randomly fly over derthAdded a "run" command that prompts for a run direction, bound to . by defaultfixfixfixRandom bosses/elites using Fearscape will be much rarerplopplopfixfix fixfixsnowy treesnew grass/any transitionsBig UI update, the game log and chat logs are now displayed side by side in transparency over the game map, hotkeys are "flattened" over more width, making room for more map displayed at onceReduced the chance of lore randomly droppingNew lore added to the Deep BellowNew artifact gemfixNew trees and grass tilesupdateAgrimley and Ritch Hunters now have tilesLimit gamma settingWorldmap patrols now all have tilesShift+t now cycles between: tactical border+healthbar, only healthbar, nothingPlayers can now whisper one another in the ingame chat system. Either select the user to whisp in the talkbox or just type her/his name followed by :plopImproved keyboard running algorithmCharacter sheet now displays a diff between the previous time it was invoked and the current state for even easier global comparaisons.fixbg color in tooltips
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