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Created with Raphaël 2.2.031Jul302928272625242322201918161514131211965432130Jun2928272625232221201918171615141312118765432131May302928272623222019181716The thieves in the lost merchant quest will not attack the merchant anymoreSwallow now works on bosses that have 5% or less life left, making the Huge Appettite achievement possible (but hard)PrintScreen key now takes a screenshot (for modules: game:saveScreenshot() and keybind SCREENSHOT)moooarSavefiles now include a screenshot of the current situation that is displyed in savefiles listFixed donations popupFixed unlock dialog popup, it will appear again (it was only a display bug, unlocks were saved)Autotargetting will try to not default to a friendly target for attack talentsAdded an option to set scroll distance. Set it high enough and you get always centered scrollingFixed tooltips sometimes refusing to appearmove tooltip a tadShadow Combat now scales with spellpowerRestricted Daikara escorts to prevent problems with temporal wardens questfixdisable non AA for nowFixed skeleton rat and arena gates tilesFix ice to cold resistance on some arena bossNew backup guardian in the scintillating cavesNew framework for item sets, check out set_list, on_set_complete and on_set_broken properties on Moon & Starplop moarNew backup guardian in the Deep Bellow, also concluding rolf & weisman story arcEquilibrium regenerates correctly from hats of absorption when hit by archeryFix mold vaultLow levels of the Infinite Dungeon do not all have random bossesTalents that do a main and off hand attack correctly handle offhand penaltytestfix ?Fixed crystal focusrimebarks!Replaced Warper summon with the Rimebark, an immovable treant-like summon that is permanently surrounded by a furious ice storm plopUpdated boot menu with new tilesplopfixed sand transitionsgamma on bootbetter!New awesome shadow simulacrum gfx effectDrag'n'Drop support in the mouse engine codemooooooartypo
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