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Created with Raphaël 2.2.012Jul11109432130Jun272624232221161512109865432131May3029282726252423222120191817161514131211987652130Apr28272625242321181716154130Mar292827262422212019181715141312111074127Feb262419181512111097532131Jan30282624232221201716151413129fixFixes doomed's blast not being able to hit targets around cornerswhoops, comprehension for the loss.and again...Bit betterDisplace Damage now always displace a small percentage of damageteach player about warden weapon swapsbalance based on feedback... houspetmade the chronomancer start a bit easier for TWsSome fate threading polishsome balance stuffand... more polishCelerity shows chargesuse weapon speed for TW weapon attacksSome quality of life improvements for Temporal HoundsContingency now checks preUse on the trigger rather than on cast to allow for more affectsand a bit more polishMore polishWillpower now effects modified paradox by 2 per pointpolishMaintain UI compatibility with addonsTemporal Warden revisionAdded HousePet to creditsAddons can now load additional stores datafixtome-1.2.3tome-1.2.3fix pathsVitality triggers correctly from Berserker RageCharged Strike on a frozen target vaporizes the ice into a flash of vapour that knocks back foeslolequip doll ill not display slots not availableWhen debug mode is enabled a check is ran on all entities loaded to detect upvalues in embedded functionCharged Strike on a pinned target will charge up Charge ShieldThermal Strike on a pinned target will summon a encasing wall of iceShocked effect now also reduces pin resistance, mostly to the benefit of mindslayersyes yes its uglyversion bumpDogroth Caldera fumes go inactive after the boss deth, even on the first leveltypoTemporal Rift shield is no longer metallicThe Eidolon can now teleport players someplace else on the level when coming from the Infinite Dungeon
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