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Created with Raphaël 2.2.026Jul25242322191817161514131211109875432130Jun28272625242119181713121198643231May302928272625222120191817161514131110876432130Apr2928272625242322211954131Mar302928212019181716151413121110987654128Feb272625242322212019181514131211876Attachement spots for particles can be read from a file per tilesetFixed Projectile class subclassingyeah yeah it's nasty to do that but ..fixes atatchementsWards are now correctly colored by damage typeProjectiles can be fired over chasms in the alt-mazeunfinished!Meteoric Crash can now crit (using the highest of spell or mind crit chance)fix grav trapplopwinggssssNew Uttercold visualsbetter breath wing fadelightning wingsin birth toowings wings wings !fix resetargs on shadersNew Wings of Flames graphics! Find them!Argoniel learnt how to use Irresistible SunMerge branch 'master' of git.net-core.org:darkgod/t-engine4Applied infinite scaling to afflictedfix intuitive shotactorlevel2.patchNew Flames of Urh'Rok gfx effectJuggernaut effect is now correctly classified as physical. For Zonk, with lovetestcoastallinescoastallinesmouahahBrawler's combo points last two more turnsexcellence scalingFixed Pulverizing Auger in some zonesShields now "wooble" when hitcoastal line testFixed slight particles display position errorAdded a slight outline to currently moused over item on the mapsmall chagnes to c coreNew starfield shader is hungry, so a new video option to enable volumetric shaders is added. It is *off by default*, turn it on if you trust your GPU :)int to floatbignews has outlining toouse textouline on buffs tooMerge branch 'textoutline' of /home/git/repositories/darkgod/t-engine4
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