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Created with Raphaël 2.2.03Oct2130Sep26252423222019181716Aug1528Jul272625242322191817161514131211109875432130Jun28272625242119181713121198643231May302928272625222120191817161514131110876432130Apr2928272625242322211954131Mar302928212019181716151413121110987654128Feb2726252423fix water shader offsetMarauder's Thuggery tree is now Genericfix drolem breathfix directional shoutfix shaders, evil suslik, evil !Staff Mastery & Mindstar Mastery trainings now respect previous knowledge and do not screw you overWhen leaving a level with a dominated npc it will be freed from the control instead of waiting for your returnTorment ammo doesnt have wielder bonuses and instead gets combat bonusesuse faster serializationarchery_projectile is now available to addonsyeah thatAlchemists can now unlock a golem replacement: the Drolem !Drolem is buffed a littleTannen's Tower level 4 has a different LOS system, making the Drolem obscure more of the field againNourishing Moss tactical infos fixedFemale Dwarves can unlock some cosmetic facial pilosity (because the lore says so!)hunted debuff is not applied on argoniel & elendar in t he charred scarActor's on_takehit and hook "Actor:takeHit" now get a parameter that telsl them the damage type, if availablepoison water can be told to be niceFixed mind talent procs happening more than once per turnRunic Golem can not be unlearntNew GameOptions:tabs hookideasscan override archery range; use with cautionNew melee "whirlwind" effectNew effect for TempestWhen leaving a level all player originated projectiles are removedprevent lore gen on specific item requeststyposWard talent lists available wardsMerge branch 'master' of git.net-core.org:darkgod/t-engine4Wraithform now teleports if you end up in a wallApplied infinite scalingto prodigiesGem Golem can not be unlearntMerge branch 'master' of git.net-core.org:darkgod/t-engine4preparing the futureTemporal Clone can not be used out of rangeAether Beam and Gravitic Trap can not be placed in wallsNature's Pride goes on cooldown even if there was room for only one treantNPC are less confused by being LOS'ed
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