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Created with Raphaël 2.2.017Jul161514131211109875432130Jun28272625242119181713121198643231May302928272625222120191817161514131110876432130Apr2928272625242322211954131Mar302928212019181716151413121110987654128Feb27262524232221201918151413121187652122Jan21Juggernaut effect is now correctly classified as physical. For Zonk, with lovetestcoastallinescoastallinesmouahahBrawler's combo points last two more turnsexcellence scalingFixed Pulverizing Auger in some zonesShields now "wooble" when hitcoastal line testFixed slight particles display position errorAdded a slight outline to currently moused over item on the mapsmall chagnes to c coreNew starfield shader is hungry, so a new video option to enable volumetric shaders is added. It is *off by default*, turn it on if you trust your GPU :)int to floatbignews has outlining toouse textouline on buffs tooMerge branch 'textoutline' of /home/git/repositories/darkgod/t-engine4Fixed strange graphical artifacts around some textsbetterImproved shields shadertext outline testonly use good shaders with good gpusWhen disarmed the weapon will disappear from the character dollwater shader uses tile sizeoupspass text sizeBuffs with charges (like Combo points) now display their chargesBuff/debuff remaining time is correctly centeredtest outlinebump to 105betetr fireflashtypoAdded the Excellence tree to Archers, granting them more utility and survivabilityVenomous Strike works with ranged weapons tooImplode has a distortion effectDistortion tree got .. distortion shader effectssilly windowsImproved starfieldsAdded distortion effect to meteor crashesAdded options to disabled "advanced" and distorting shader effectsImproved water display (with a shader)
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