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Created with Raphaël 2.2.028Oct2723222120191817732130Sep26252423222019181716Aug1528Jul272625242322191817161514131211109875432130Jun28272625242119181713121198643231May302928272625222120191817161514131110876432130Apr2928272625242322211954131Mar3029282120191817161514131211109876Venom drakes can now appear in the noxious caldera and in gorbat pridefix female dwarf dollshields get staff accuracy effectfixed weapon masteriesFlat damage cap% is now applied after shieldsDisruption Shield now partially absorbs the hit that makes it explodefix AM questfix dredge hitsadded a nice square fontMerge branch 'master' of git.net-core.org:darkgod/t-engine4idea ideafix meleetestgloves & gauntlets have accuracy effectsNPCs can use Shoot Downimagelist fct now gets the buttonAdventurers start with both gloves and gauntletsUnarmed 0.6 attack speed is bound to Empty Hands, not to being a BrawlerNew Actor:checkPool method to facilitate learning pools/... on talents learntwoopsplopplopSwords, axes, maces, staves, daggers, whips, tridents, bows and slings now have special "unique" effects when hitting a foe for each attack you have over their defencefixed Projectile:makeProject never using the name from "tg"fixed listcolumn default selectionPlayer can now tag objects with a name; tagged objects can not be dropped, destroyed or transmogrified until the tag is removedFixed actor execution loop to crrectly resume at the next actor after the pause: aka this should fix Through the CrowdAutomatic talents will be used in order: instant ones first, then higher CD ones first. Only one non-instant talent will be used each turnOrcs will search your buddies for the staff tooStone Walking and Gem Portal do not fail due to melee autotargettypoahahcant do that while frozen!fix always cyrstaline foresttesting z stuffCorpses (from the curse) coming out in the middle of an attack will not be destroyed by said attackfix logfixed ruined dungeon clues orderfix colorfix shaders for osx
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