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Created with Raphaël 2.2.030Jun2928272625242322212019181716151211109876432131May3029282726252423222120191817161514131211103230Apr29282726252423222120191816111098765432131Mar302928272624232221201918171615141312111098763128Feb2726252423222111109875432131Jan30292827262524232221201918161514131211fix shaders loadingFix lots of monsters that did not deal damagereenable minimapfixfix main FBOdont allow jumpgate to work between levelsfixed FOV update when runningFix dual shot to only use 2 arrowsfix shaders to always use floatspalm treefixReworked the internal CMap, it now does not know what a terrain or an actor is, instead the map objects are just textures, positioned on a z-order, escort devfixesixIgnore user specific build filesRemove the user-specific filesUpdate build with new C filesUnused variablesfixdisplay hp/stamina/mana/... as color barsStealth & invis are now only checked every few turns, giving miore chances to roguesnew monsters: ritchsadded drops to rak'shor and mount doomUpgrade eruan to link everythign togetherArchmages now get access to Enhancement schoolSplit talents into talents and skills. Both have their own points. Talents are class defining stuff, mostly combat oriented while skills will be learnable by more classes and are mostly utilitysanddrakes are now a 'D'New zone: Eruanbone giantsfixesFix online profilesgrmfOpenGL Framebuffer Object (FBO) support available to modulesallow the UseItemDialog to handle mouse correctlyConfirmation prompt to storeschanged some spell cost fixfixQuick Birth
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