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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • animate-blade-desc
  • awesomium
  • better-chat-ui
  • bettertrack
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • correctz
  • dart-launcher-mastery-fix
  • description-hr-higherbloom
  • description-ravaged-effect
  • description-update-weapon-light
  • discord
  • doordebug
  • fail_ubervo3
  • fbo_mrt
  • feed-strength-fix
  • tome-1.7.3
  • testfond-multilayer
  • tome-1.7.2
  • tome-1.7.1
  • tome-1.7.0
  • tome-1.7.0-beta7
  • tome-1.7.0-beta6
  • tome-1.7.0-beta5
  • tome-1.7.0-beta4
  • tome-1.7.0-beta3
  • tome-1.7.0-beta2
  • tome-1.6.7
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
  • tome-1.6.1
  • tome-1.6.0
  • tome-1.5.10
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Created with Raphaël 2.2.08Oct64330Sep28272623222120191716151413121110987654331Aug302928272625242322212019181716151413121110532131Jul30292827262524232220191816Marauders start with armour training(1) and an iron helmRemoved debug prints from tactical AIclarifyMore fun damage type death messagesrenameGive gorbat orc summoners a shoot talent to go along their slingClarified damage on hit/when hit in tooltipsUsing a hotkeyed item will first try to activate it and if not possible wear itFrantic Summoning now is a timed effect that allows fail-less summons with faster casts. It also resets a random summon cooldown on activationRigor Mortis lasts a bit lessCurse of the Meek rabits stay for two more turns and have 70% chance to grant a soul but killing them yourself never grants a soulfixPerhaps fixed items usable without wearing themNPCs will not use Body of Stone because they are too dumb to use it wellBinding/Crown of the Eternal Night will not let people stay undead after removing themtyposTitanic shield now also improves armour hardinessfixTerrain tooltip's improved to provide various useful info (diggable, breathable, teleport, blocks sight/move)Brawler grappling and discipline talents will now use Physical Power instead of strength for damage calculationsBloodbath will not increase the stamina loss of Blood FrenzyVim correctly refunds when killing foes with a Vim using talent in all casesThe few non-unlearnable talents can not be unlearnt event at birthOverhaul of the equip/inventory screen, with visual equipment doll, drag&drop, inventory tabsNew temporal spiderkinmuch better!Necrotic Minions will decay if their Necromancer is deadWild Growth infusion now does damage based on MindpowerNew temporal spiderkinauto saves based on statsSpell Shaping becomes Spellcraft, a sustain that keeps the old effects and adds a chance to cause spellshock on spell damageReduced Rush costAdded 25 more roomsplanningthingscombat stats tutoriallpopBig saves overhaul:Ritch Tunnels shouldnt spawn high level ritchesfix
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