Skip to content
Snippets Groups Projects
Select Git revision
  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • animate-blade-desc
  • awesomium
  • better-chat-ui
  • bettertrack
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • correctz
  • dart-launcher-mastery-fix
  • description-hr-higherbloom
  • description-ravaged-effect
  • description-update-weapon-light
  • discord
  • doordebug
  • fail_ubervo3
  • fbo_mrt
  • feed-strength-fix
  • tome-1.7.3
  • testfond-multilayer
  • tome-1.7.2
  • tome-1.7.1
  • tome-1.7.0
  • tome-1.7.0-beta7
  • tome-1.7.0-beta6
  • tome-1.7.0-beta5
  • tome-1.7.0-beta4
  • tome-1.7.0-beta3
  • tome-1.7.0-beta2
  • tome-1.6.7
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
  • tome-1.6.1
  • tome-1.6.0
  • tome-1.5.10
40 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.017Sep16Aug1528Jul272625242322191817161514131211109875432130Jun28272625242119181713121198643231May302928272625222120191817161514131110876432130Apr2928272625242322211954131Mar302928212019181716151413121110987654128Feb272625242322212019181514131211tweak fireflash alphaNew hook "GameOptions:UIs" to add new uis to the ui selectorUIs definitions are now loaded from files in /data/gfx/ui/definitions/ so that addons can add new onesblastwaveeven betternew fireflashmoar visualsall humanoids attachements, tahnsk sebsebeleb !oups shadeoupsassign missing racesAttachement spots for particles can be read from a file per tilesetFixed Projectile class subclassingyeah yeah it's nasty to do that but ..fixes atatchementsWards are now correctly colored by damage typeProjectiles can be fired over chasms in the alt-mazeunfinished!Meteoric Crash can now crit (using the highest of spell or mind crit chance)fix grav trapplopwinggssssNew Uttercold visualsbetter breath wing fadelightning wingsin birth toowings wings wings !fix resetargs on shadersNew Wings of Flames graphics! Find them!Argoniel learnt how to use Irresistible SunMerge branch 'master' of git.net-core.org:darkgod/t-engine4Applied infinite scaling to afflictedfix intuitive shotactorlevel2.patchNew Flames of Urh'Rok gfx effectJuggernaut effect is now correctly classified as physical. For Zonk, with lovetestcoastallinescoastallinesmouahahBrawler's combo points last two more turnsexcellence scaling
Loading