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Created with Raphaël 2.2.011Jan101110987876532131Dec30292827262524232221201918161514131275432130Nov282617161714131275432126Oct23222117161514131211109876432130Sep2928262423222018161514131210852130Aug28272625212018113131Jul3029282928272625242524252423222120191817161514131211change ogric wrath a littleMerge branch 'cleansing_vault' into 'master'Merge branch 'you_should_be_embarassed' into 'master'Don't hit the intended target if a homing projectile ran out of time.Summon_time on players to tick down once per turn, not once per action.Run/Rest now spots other's projectiles that are headed roughly our way.PlayerRun now checks for bad stuff after making a step, too, to alert player in more cases.redux works on more spellsfixactor:physicalCrit() target parameter is no longer requiredtssssk gray tsssk ! :)fix upvaluesfixtime stop requires celerity and time dilation to casttemp fix for speed control effect stackingswapped time skip and echoesenergygravity cooldownsupdated paradox mage starting talentstemporal wardens learn may be built with timeline threading once paradox mages are unlockedwhoopsFixed onTakeoff call and only if mustwearNo changing signature.woopsfix tileset loadinghumspellbinding talents cannot overlapcontingency descriptioncleaner stop codegravity locus anti-gravity is now applied to repulsion blastcan return the name of the gamepad controllerAdded engine support for gamepad events and touch events; no effect ingame but addons could be made to make touch or gamepad UIsupdated stasis to work with spellbindingstasis mostly donestasis wipWrong argument order. And calls with inconsistent argument order. Really.Don'tbreak backwards compatibilitySome small fixes.Final passes.Merge branch 'master' of git.net-core.org:darkgod/t-engine4
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