- Jul 14, 2013
- Jul 13, 2013
- Jul 12, 2013
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DarkGod authored
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- Jul 11, 2013
- Jul 10, 2013
- Jul 09, 2013
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DarkGod authored
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DarkGod authored
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DarkGod authored
Particle systems can check availability of shaders Particle systems can now also the background that is under them, allowing things like distortion effects New distortion effect for the Repulsion Blast and Gravity Spike
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DarkGod authored
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DarkGod authored
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DarkGod authored
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- Jul 08, 2013
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DarkGod authored
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Steven Noonan authored
Signed-off-by:
Steven Noonan <steven@uplinklabs.net>
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- Jul 07, 2013
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DarkGod authored
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DarkGod authored
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Steven Noonan authored
Most of the PHYSFS_* functions behave like their fopen/fclose/etc counterparts, returning 0 on success and nonzero on failure. PHYSFS_close is a special snowflake and returns zero on failure. This fixes this behavior so that functions expecting PHYSFS_close to behave like fclose don't freak out. Signed-off-by:
Steven Noonan <steven@uplinklabs.net>
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Steven Noonan authored
This was causing savegame zip files to be "invalid" according to everything but ToME. Signed-off-by:
Steven Noonan <steven@uplinklabs.net>
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Steven Noonan authored
This fixes the 'bad neunon bad' commit (14f562a9). Bad DarkGod, bad, I guess? Signed-off-by:
Steven Noonan <steven@uplinklabs.net>
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- Jul 06, 2013
- Jul 05, 2013
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DarkGod authored
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- Jul 04, 2013
- Jul 03, 2013
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DarkGod authored
Through the Crowd now also makes you like being in the crowd, +10 all saves for each friendlies in sight
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