Skip to content
Snippets Groups Projects
  1. Sep 11, 2011
    • dg's avatar
      First half of the big LOS/FOV update:<ul> · 9df750b2
      dg authored
      <li>FoV no longer improperly peeks around blocked corners</li>
      <li>LoS is now equivalent to FoV</li>
      <li>"Smart" LoS: if you can see it, you can target and project to it</li>
      <li>FoV has a permissiveness setting that can be set for each level</li>
      <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li>
      <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li>
      </ul>
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
      9df750b2
  2. Sep 08, 2011
  3. Sep 06, 2011
  4. Aug 30, 2011
  5. Aug 29, 2011
  6. Aug 28, 2011
  7. Aug 27, 2011
  8. Aug 26, 2011
  9. Aug 23, 2011
  10. Aug 22, 2011
  11. Aug 21, 2011
  12. Aug 20, 2011
  13. Aug 19, 2011
  14. Aug 16, 2011
  15. Aug 15, 2011
  16. Aug 13, 2011
  17. Aug 12, 2011
  18. Aug 11, 2011
  19. Aug 02, 2011
  20. Aug 01, 2011
Loading