- Dec 13, 2014
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Alex Ksandra authored
Cleaned up Absorption (removed tons of duplicate code) and removed spiked code, as they no longer exist.
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- Sep 28, 2014
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HousePet authored
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- Sep 18, 2014
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HousePet authored
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- Jul 17, 2014
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Hachem_Muche authored
Cancelling psionic absorption shields with no accumulated damage will not produce a 0 strength damage shield.
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- Jul 04, 2014
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DarkGod authored
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- Jun 30, 2014
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DarkGod authored
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- May 29, 2014
- May 26, 2014
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DarkGod authored
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- May 25, 2014
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DarkGod authored
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- May 24, 2014
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DarkGod authored
Disruption Shield now displays the current absorbed value
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- May 23, 2014
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DarkGod authored
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- May 21, 2014
- May 12, 2014
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DarkGod authored
reverted unarmed mastery change because, well it did nothing; masteries dont work that way :/
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- May 08, 2014
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DarkGod authored
to be much tested, most work by housepet
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- Feb 09, 2014
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DarkGod authored
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- Jan 16, 2014
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DarkGod authored
yay
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- Oct 18, 2013
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DarkGod authored
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- Jul 15, 2013
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DarkGod authored
Fixed crystal set proc
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- Jul 03, 2013
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DarkGod authored
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6178 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 13, 2012
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dg authored
Mindslayer shields now gain new elements they protect against as you levelup Absorption Mastery git-svn-id: http://svn.net-core.org/repos/t-engine4@6063 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 17, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5491 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 10, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5427 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 20, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5156 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 25, 2012
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dg authored
Mindslayers have one more cunning at birth (bringing total bonuses in line with other classes) Mindslayer knockback abilities can no longer hit twice Fixed many mindslayer talent descriptions (they scale off mindpower) Mindslayer gem bonuses now apply to mindstars as well Greater telekenetic grasp now applies it's level five bonus at talent levels beyond 5 (only matters in the Infinite Dungeon) Mindslayer auras now scale better at higher levels, deal less spike damage at low levels, have a cooldown of 10, and cost less psi to spike git-svn-id: http://svn.net-core.org/repos/t-engine4@4998 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 03, 2011
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dg authored
<li>Display change: Combat stats(Accuracy, Spellpower, Mindpower, Physical power) and Saves (Defense, Spell save, Mental save, Physical save) are now computed on a O to 100 scale, split in 5 tiers. In each tier it takes more points to upgrade. So if you have 22 spellpower and wear a new item granting +2 spellpower you only get up to 23 spellpower. *This does NOT change the damage you are doing since a similar scale was applied to damage done in previous betas*</li> <li>Saves now reduce the duration of timed effects</li> <li>When a creature is hit by a special effect from a creature whose combat stat is in a tier over the target's save tier it triggers a "cross tier effect"</li> <li>Cross tier effects are dependant on the nature of the effet. A powerful knockback will set a target offbalance, a terrible mind attack will brainlock the target, a overpowering spell will spellshock the target</li> <li>Tooltips show both combat stats & saves for all creature</li> git-svn-id: http://svn.net-core.org/repos/t-engine4@4498 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 16, 2011
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dg authored
Augmentation, Beyond the Flesh, and Quicker than Thought are now instant cast Projection Mastery and Absorption Mastery now have whole-number cooldowns Psi Archery talents now properly disallow sling use. Mindhook inflicts a 1-turn daze Reshape Armor buffed and description fixed Clarified Shattering Charge description Quicker than Thought now properly grants 20% movement speed per talent level Eldritch Blow and Eldritch Fury no longer produce errors when used without a shield Eldritch Fury can now properly daze Golem Crush now correctly checks the target's susceptibility to pin instead of stun git-svn-id: http://svn.net-core.org/repos/t-engine4@4430 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 24, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3933 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 24, 2011
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dg authored
Buffed Highly Trained Mind Made Mindslayer auras less costly to sustain Use on_pre_use for disallowing Mindslayer shields and auras Shields now apply their reduction to incoming damage before resists Mindhook cooldown reduced, and reduces further with talent level Telos's Staff Crystal has wielder properties that match its imbue properties git-svn-id: http://svn.net-core.org/repos/t-engine4@2829 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 09, 2011
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dg authored
All auras can be deactivated without triggering a spike by targeting yourself Boosted Conduit damage multiplier given by additional talent points Increased crit boost from Perfect Control Telekinetic Smash applies Conduit damage if Conduit is sustained. Will and cunning affect damage and accuracy of Telekinetic Smash No more than two shields and two auras can be sustained at once. Highly Trained Mind info text changed Conduit only affects the telekinetically wielded weapon Leeches talents get reduced cooldowns with additional talent points. Mindslayers get less health per level Reshaping talents nerfed Shattering Charge automatically spikes Kinetic Shield Nerfed shield spikes and shield efficiency. Clarified shield talent info texts. Matter is Energy regens energy every turn for X turns Mindhook now cancels and explains why if you use it on a target out of range git-svn-id: http://svn.net-core.org/repos/t-engine4@2697 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 01, 2011
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dg authored
Swapped Shield Discipline effect with Absorption mastery effect Swapped Aura Discipline effect with Projection mastery effect Augmentation tooltip fixed, nerfed slightly Base shields don't absorb as much energy per point of damage. Spiked shields absorb much more. Auras drain less energy Base shields nerfed, spikes buffed Base shields absorb lower percentage of incoming damage Spiked shields apply to 100% of incoming damage Nerf Reshape Weapon slightly Reshape Weapon and Reshape Armor have 0 cost Shields don't use turn Auras do more damage git-svn-id: http://svn.net-core.org/repos/t-engine4@2598 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 25, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2496 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 24, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2490 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 19, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2430 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 17, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2405 51575b47-30f0-44d4-a5cc-537603b46e54
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