- Jun 01, 2011
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dg authored
Mouse running will try very hard to avoid traps but if there is no way out but a trap it will walk through it git-svn-id: http://svn.net-core.org/repos/t-engine4@3518 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
If a character has not been registered online the game is more lenient and can try again later git-svn-id: http://svn.net-core.org/repos/t-engine4@3516 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3514 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3508 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 27, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3472 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3462 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3448 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 19, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3413 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 13, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3348 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 10, 2011
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dg authored
remove fucking flickering of hell that's been bugging me for 2 months and slwoing down dev! DIE BUG DIE !!!!! git-svn-id: http://svn.net-core.org/repos/t-engine4@3333 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 05, 2011
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dg authored
Harno the messanger should correctly pop even if Golbug is killed on the Demon Plane git-svn-id: http://svn.net-core.org/repos/t-engine4@3310 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 02, 2011
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dg authored
Dialogs will try to not go over game window size Moves tooltip window if it obscures view Drop dialog now not closes after each drop Emotes are now displayed over fog of war git-svn-id: http://svn.net-core.org/repos/t-engine4@3292 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 25, 2011
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dg authored
Overhauled Frozen effect: You now get to act every turns but can not teleport, heal or move. The ice now has HP which can be damaged to make it go away. All your attacks can only damage the ice (not creatures) and creature attacks damage you for half their value and the ice for half git-svn-id: http://svn.net-core.org/repos/t-engine4@3271 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 17, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3226 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 12, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3212 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 01, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3134 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 19, 2011
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dg authored
Recalling will fail when you can not move, to prevent being stuck on the worldmap git-svn-id: http://svn.net-core.org/repos/t-engine4@3032 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Aura spike damage nerfed to not scale so ridiculously with willpower Thermal aura spike damage reduced to balance the huge area of effect Reshaping something that already has negative fatigue no longer sets it to zero Charged Leech now properly returns energy when it strikes the killing blow Superhuman leap renamed and no longer causes problems when you land directly on somebody Damage from auras and Beyond the Flesh attacks will now break Wild Speed Leech cooldowns reduced git-svn-id: http://svn.net-core.org/repos/t-engine4@3030 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 13, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3010 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 12, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3005 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 08, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2968 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 05, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2935 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 01, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2884 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 28, 2011
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dg authored
Adds support for damagetype/resistance checks to the tactical AI Added cut_immune to ghosts git-svn-id: http://svn.net-core.org/repos/t-engine4@2877 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 26, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2862 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2011
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dg authored
Engine change: friendlyfire is now selffire, and friendlyfire defines if your *allies* are hit Tactical AI using NPCs will be less likely to keep hiding in corridors, they'll get into LOS to try to pound you (but then you can thus pound them too) Tactical AI now has parameters to avoid friendly fire git-svn-id: http://svn.net-core.org/repos/t-engine4@2801 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2792 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 15, 2011
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dg authored
Several Chronomancy abilities are now sustains Anomalies can no longer occurr in the Eidolon Plane Time Skip and Borrowed Time swapped positions in the Time Travel tree Corona should no longer hit the player Retribution description clearer git-svn-id: http://svn.net-core.org/repos/t-engine4@2730 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 13, 2011
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dg authored
New smooth FOV shading (aka fog of war). Instead of being squares it will smooth transitions between seens and unseen tiles (only works with opengl framebuffers enabled) git-svn-id: http://svn.net-core.org/repos/t-engine4@2715 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 07, 2011
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dg authored
Refusing antimagic quest will not prevent changing your mind later New icon git-svn-id: http://svn.net-core.org/repos/t-engine4@2682 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2679 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2672 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 04, 2011
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dg authored
Running now only stops when on an object, not twice Running over an object only stops the first time you run there git-svn-id: http://svn.net-core.org/repos/t-engine4@2655 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2653 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 03, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2629 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 31, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2579 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2576 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 30, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2575 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2569 51575b47-30f0-44d4-a5cc-537603b46e54
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