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  1. Mar 06, 2012
  2. Feb 29, 2012
  3. Feb 26, 2012
  4. Feb 23, 2012
  5. Feb 22, 2012
  6. Feb 21, 2012
  7. Feb 20, 2012
  8. Feb 19, 2012
  9. Feb 14, 2012
  10. Feb 13, 2012
  11. Feb 12, 2012
  12. Feb 10, 2012
  13. Feb 03, 2012
  14. Jan 27, 2012
    • dg's avatar
      Hate: Now ranges from 0 to 100 instead of 0 to 10 to be more consistent with other resources. · 48a4a52d
      dg authored
      Hate: Instead of falling to 0, hate falls to a baseline value. The baseline value is set to 50% of your current hate when you take damage, inflict damage or kill something.
      Hate: Is now affected by fatigue Cursed Form / Unnatural Body: now scales healing factor from 40% at 0 hate to 80% at 10+ hate. No longer affects damage resistance and no longer improves with cursed equipment.
      Cursed Form / Seethe: Allows you to stop hate loss but recieve other penalties
      Cursed Form / Repression: now trades up healing factor for loss of hate per kill.
      Gloom / All: Mindpower based (% chance to "hit", chance to save v Mindpower)
      Gloom / Weakness: Changed to reduce damage inflicted, attacking weakened foes adds hate.
      Gloom / Dismay: Replaces Torment; 3 turn gloom effect that guarantees 1 critical hit.
      Gloom / Sanctuary: Reduces damage that originates from outside of the gloom Slaughter / Slash: Insidious Poison effect has been changed to Cursed Wound (stackable damage reduction)
      Slaughter / Reckless Charge: Number of attacks is now limited by talent level.
      Endless Hunt / Beckon: Save v Mindpower reduces chance to move by half.
      Taking damage can dispell it (the chance to dispel is cumulative damage / maximum life).
      Strife / Dominate: Now mindpower based, Fixed range checking
      Cursed Aura: Dialog to take or reject it should only open once.
      Cursed Aura / Curse of Shrouds: should no longer cancel rest/autoexplore
      Cursed Aura / Cursed Sentry: Fixed (was completely broken)
      Dark Figure: Removed
      New Rampage/Predator/Fears afflicted trees
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4808 51575b47-30f0-44d4-a5cc-537603b46e54
      48a4a52d
  15. Jan 26, 2012
  16. Jan 18, 2012
  17. Jan 17, 2012
    • dg's avatar
      Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in... · 702a2e7e
      dg authored
      Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in T_GOLEM_RESILIENCE (thanks SomeGirl and tekrunner).
      Fixed the unavailable preUseTalent check from actually checking equilibrium, etc. (thanks edge2054).
      Fixed the transmog chest not picking up some items (thanks tiger_eye).
      Fixed a bug where Volcano would remove the Temporal Rift portals.
      Fixed Dwarf hometown disappearing (thanks tiger_eye).
      Fixed T_SWITCH_PLACE cloning the player (thanks tiger_eye).
      Fixed magicMap stopping auto-explore from doing its business (thanks tiger_eye).
      Hopefully fixed the majority of the ice block bugs (thanks tiger_eye).
      Fixed the order of quest and death at the end-game.
      Allowing DamageType.POISON to receive a table with dam and apply_power. Now T_POISON_GAS_TRAP uses the source actor's combatAttack, the Hydra's on_arrival uses the summoner's combatMindpower, and T_POISON_STORM uses the actor's combatSpellpower.
      Fixed T_RELENTLESS_PURSUIT and T_SPIN_FATE interaction.
      Changed 'encased_in_ice' to still target, but change the range to zero (thanks tiger_eye).
      Hopefully fixing invis/stealth not properly protecting the actor from some talents (thanks tiger_eye).
      Changing T_POISON_GAS_TRAP fix to resemble other traps (using check_hit).
      Fixed Rune of the Rift's description (thanks edge2054).
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4785 51575b47-30f0-44d4-a5cc-537603b46e54
      702a2e7e
  18. Jan 02, 2012
  19. Dec 21, 2011
  20. Nov 28, 2011
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