- Mar 06, 2012
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dg authored
Heart of the sandworm queen no longer tells undead they've learned the harmony tree git-svn-id: http://svn.net-core.org/repos/t-engine4@4953 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 29, 2012
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dg authored
New weapon kind: mindstars. They are raw natural gems infused with the power of nature, kind of like staves. They are one-handed and can be dual-wielded git-svn-id: http://svn.net-core.org/repos/t-engine4@4949 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 26, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4934 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 23, 2012
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dg authored
Aura of Silence now uses full mindpower to apply Rope Belt of the Thaloren is no longer arcane powered Dark Surprise now uses physical power to apply git-svn-id: http://svn.net-core.org/repos/t-engine4@4919 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Bindings of eternal night now reduces light and fire resists and grants blight and darkness resist Undead can no longer learn the harmony tree git-svn-id: http://svn.net-core.org/repos/t-engine4@4912 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4906 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4905 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 21, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4904 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4902 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 20, 2012
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dg authored
Reworked ammo. Now ammo comes in quivers or pouches that have charges. There is a new "Reload" talent and some new egos can auto-reload. git-svn-id: http://svn.net-core.org/repos/t-engine4@4899 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 19, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4893 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Spacetime Tuning reworked now a sustain that reduces paradox over time Haste values reduced Static History values reduced git-svn-id: http://svn.net-core.org/repos/t-engine4@4889 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4887 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4876 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Hex-mode support added to the engine; a simple 'core.fov.set_algorithm("hex")' in your module's load.lua and you are in hex mode! Directly computing directions is deprecated; instead use util.adjacentCoords and all the new coord functions git-svn-id: http://svn.net-core.org/repos/t-engine4@4868 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4863 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 13, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4852 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4850 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4849 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4848 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 12, 2012
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dg authored
Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier). Item tooltips much easier to read Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties) Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent. Shields are much more active and focus on damage mitigation. Riposte now works with a Shield's Block talent Staff, shield, bow, sling, and ammo egos mostly rewritten. Resolver for egos has been changed to centralize default ego value information for ease of balancing. Items can now grant talents (passive or active) Use talents dialog now displays passive talents, so that item-granted passives show up someplace. git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4840 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4833 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4832 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Daikara: only 4 levels now Maze: only 2 levels now (one is huge) Eruan: only 4 levels now Old forest: only 4 levels now Sandowrm lair: only 4 levels now Ardhungol: only 3 levels now git-svn-id: http://svn.net-core.org/repos/t-engine4@4831 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 10, 2012
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dg authored
Three new uniques added to Dreadfell (Borfast, Filio, and Aletta) that can randomly appear in he zone Four new artifacts (Borfast's Cage, Aletta's Diadem, Hareskin Sling, and Withering Orbs) Increased rarity of Boots of Spellbinding and Staff of Channeling New Dreadfell Lore git-svn-id: http://svn.net-core.org/repos/t-engine4@4829 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Temporal and Eldricth horror files split Temporal Horrors will now spawn on levels 2 and 3 of the Rift instead of Time Elementals Buffed horror stats Reduced talent use frequency of Luminous Horrors Increased talent use frequency of Devourers Tactical Expert defense bonuses reworked Reduced Inner Demon max life Waking Nightmare is now resisted with Mental Save git-svn-id: http://svn.net-core.org/repos/t-engine4@4828 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 03, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4821 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Mimic now resets stats on next kill Preternatural Senses now rounds the range value. Fixed a Rampage talent on an arena NPC Outmanuever now gives a physical resistance reduction Mimic now gives stat bonuses relative to the target's stats instead of relative to player's stats minus target's stats. Reckless Change now scales range beyond 4. git-svn-id: http://svn.net-core.org/repos/t-engine4@4818 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Reduced healing modifier on Vitality Reduced chance of removing debuffs on Unflinching Resolve git-svn-id: http://svn.net-core.org/repos/t-engine4@4815 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 27, 2012
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dg authored
Hate: Instead of falling to 0, hate falls to a baseline value. The baseline value is set to 50% of your current hate when you take damage, inflict damage or kill something. Hate: Is now affected by fatigue Cursed Form / Unnatural Body: now scales healing factor from 40% at 0 hate to 80% at 10+ hate. No longer affects damage resistance and no longer improves with cursed equipment. Cursed Form / Seethe: Allows you to stop hate loss but recieve other penalties Cursed Form / Repression: now trades up healing factor for loss of hate per kill. Gloom / All: Mindpower based (% chance to "hit", chance to save v Mindpower) Gloom / Weakness: Changed to reduce damage inflicted, attacking weakened foes adds hate. Gloom / Dismay: Replaces Torment; 3 turn gloom effect that guarantees 1 critical hit. Gloom / Sanctuary: Reduces damage that originates from outside of the gloom Slaughter / Slash: Insidious Poison effect has been changed to Cursed Wound (stackable damage reduction) Slaughter / Reckless Charge: Number of attacks is now limited by talent level. Endless Hunt / Beckon: Save v Mindpower reduces chance to move by half. Taking damage can dispell it (the chance to dispel is cumulative damage / maximum life). Strife / Dominate: Now mindpower based, Fixed range checking Cursed Aura: Dialog to take or reject it should only open once. Cursed Aura / Curse of Shrouds: should no longer cancel rest/autoexplore Cursed Aura / Cursed Sentry: Fixed (was completely broken) Dark Figure: Removed New Rampage/Predator/Fears afflicted trees git-svn-id: http://svn.net-core.org/repos/t-engine4@4808 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 26, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4804 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 18, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4793 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 17, 2012
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dg authored
Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in T_GOLEM_RESILIENCE (thanks SomeGirl and tekrunner). Fixed the unavailable preUseTalent check from actually checking equilibrium, etc. (thanks edge2054). Fixed the transmog chest not picking up some items (thanks tiger_eye). Fixed a bug where Volcano would remove the Temporal Rift portals. Fixed Dwarf hometown disappearing (thanks tiger_eye). Fixed T_SWITCH_PLACE cloning the player (thanks tiger_eye). Fixed magicMap stopping auto-explore from doing its business (thanks tiger_eye). Hopefully fixed the majority of the ice block bugs (thanks tiger_eye). Fixed the order of quest and death at the end-game. Allowing DamageType.POISON to receive a table with dam and apply_power. Now T_POISON_GAS_TRAP uses the source actor's combatAttack, the Hydra's on_arrival uses the summoner's combatMindpower, and T_POISON_STORM uses the actor's combatSpellpower. Fixed T_RELENTLESS_PURSUIT and T_SPIN_FATE interaction. Changed 'encased_in_ice' to still target, but change the range to zero (thanks tiger_eye). Hopefully fixing invis/stealth not properly protecting the actor from some talents (thanks tiger_eye). Changing T_POISON_GAS_TRAP fix to resemble other traps (using check_hit). Fixed Rune of the Rift's description (thanks edge2054). git-svn-id: http://svn.net-core.org/repos/t-engine4@4785 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 02, 2012
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dg authored
Toggle creatures list default binding set to "ctrl+tab" git-svn-id: http://svn.net-core.org/repos/t-engine4@4776 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4752 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Grand Corruptor correctly triggers the quest even in the fearscape if spawned in the mark of the spellblaze git-svn-id: http://svn.net-core.org/repos/t-engine4@4749 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 28, 2011
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dg authored
Once the transmogrification chest has been found once, all new characters will start with it from birth git-svn-id: http://svn.net-core.org/repos/t-engine4@4686 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4685 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4684 51575b47-30f0-44d4-a5cc-537603b46e54
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