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  1. May 13, 2011
  2. Apr 12, 2011
    • dg's avatar
      Defensive throw should now take place after counter attacks · a6506581
      dg authored
      Reorganized and rebalanced the age manipulation tree
      Removed stat increasing effects from an anomaly
      Wormhole is now instant cast
      Cut sustain cost of Door to the Past in half
      Lowered cost of relentless strikes
      Striking stance now increases accuracy instead of critical power
      Rushing strike stun duration reduced
      Roundhouse kick damage reduced (a bit)
      Spacetime tuning now has a cap on how high it can raise your paradox
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@3210 51575b47-30f0-44d4-a5cc-537603b46e54
      a6506581
  3. Mar 28, 2011
  4. Mar 26, 2011
  5. Mar 04, 2011
  6. Feb 21, 2011
  7. Feb 04, 2011
  8. Jan 22, 2011
  9. Jan 20, 2011
  10. Jan 18, 2011
  11. Jan 16, 2011
  12. Jan 09, 2011
  13. Jan 07, 2011
  14. Jan 06, 2011
  15. Jan 02, 2011
    • dg's avatar
      Add a "party" code framework, allowing you to have multiple creatures in a... · 0ece8687
      dg authored
      Add a "party" code framework, allowing you to have multiple creatures in a party and assume direct control of one of them (and switch at will)
      Summon Control is now a passive that allows summons to be part of the party, increases dureation and reduces damage taken
      Default keybinds: F1-F8 for quick select of party members; ctrl+tab for popup
      Clicking on the creature "portrait" in the left side pane will transfer control
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@2276 51575b47-30f0-44d4-a5cc-537603b46e54
      0ece8687
  16. Dec 27, 2010
  17. Dec 17, 2010
  18. Dec 14, 2010
  19. Dec 09, 2010
  20. Nov 14, 2010
  21. Oct 29, 2010
  22. Oct 28, 2010
  23. Oct 15, 2010
  24. Oct 13, 2010
  25. Sep 23, 2010
  26. Sep 22, 2010
  27. Sep 15, 2010
  28. Sep 12, 2010
  29. Sep 10, 2010
    • dg's avatar
      Increased UI display speed. LogFlasher, LogDisplay, HotkeysDisplay,... · f3cd48b4
      dg authored
      Increased UI display speed. LogFlasher, LogDisplay, HotkeysDisplay, ActorsSeenDisplay, Tooltip and PlayerDisplay classes have changed and are now easier (and faster) to use. Converting is easy:
       * In your Game:display() change lines like self.log:display():toScreen(self.display_x, self.display_y)
       * to simply: self.log:toScreen()
       * To convert your own PlayerDisplay have a look at ToME's one, but basically you just need to create a texture with :glTexture() and then update it at the end of yoru display() and add a new toScreen() method
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@1174 51575b47-30f0-44d4-a5cc-537603b46e54
      f3cd48b4
  30. Sep 01, 2010
    • dg's avatar
      New :cloneFull() method on all objects, this makes a perfect clone of the... · cde38fd2
      dg authored
      New :cloneFull() method on all objects, this makes a perfect clone of the given object and any subjects recursively without creting duplicates of subobjects. This is nearly instantaneous and thus could be used to create time travel spells and other neat things.
      Saves can now be made in the background while continuing to play the game. This obviously speeds ups considerably the gameplay since saves now "feel" instant.
      *WARNING* Module makers: I had to change how savefiles work, there is a few changes needed in your modules for it to work.
       * In Game.lua: change the Savefile code in saveGame() to be just a call to savefile_pipe:push(game.save_name, "game", game)
       * In dialogs.Death too
       * Take a look at either the example module or ToME to see how it works exactly, it's really easy to convert
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@1119 51575b47-30f0-44d4-a5cc-537603b46e54
      cde38fd2
  31. Aug 30, 2010
  32. Aug 28, 2010
  33. Aug 27, 2010
  34. Aug 24, 2010
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